AVATAR: Human-computer interface for interaction with children using a live animation process based in facial and body landmarks recognition


Abstract:

This document shows the process through which we went through for extracting key points in the pose and devices used as well as in extracting the points from the face, which was used image processing and a classifier. To provide movement to computer-created models based on human models, the Blender tool was used to provide add-ons needed for the proper functioning and adequacy of different detections. These models will deal with social interaction with children who have some kind of difficulty communicating with adults, this interaction will provide a better view on whether our proposed system is reliable or needs some adjustments on the right functioning.

Año de publicación:

2021

Keywords:

  • HOG detector
  • SVM
  • Avatar
  • Live animation
  • face detection
  • Pose human tracking

Fuente:

scopusscopus

Tipo de documento:

Conference Object

Estado:

Acceso restringido

Áreas de conocimiento:

  • Visión por computadora
  • Ciencias de la computación
  • Ciencias de la computación

Áreas temáticas de Dewey:

  • Ciencias de la computación
Procesado con IAProcesado con IA

Objetivos de Desarrollo Sostenible:

  • ODS 3: Salud y bienestar
  • ODS 10: Reducción de las desigualdades
  • ODS 4: Educación de calidad
Procesado con IAProcesado con IA