Serious game, gamified applications, educational software: A comparative study


Abstract:

This article presents a comparative study of three concepts, beginning with its characteristic elements: serious games, gamified application, and educational software. This research arises from the need to clarify the differences and similarities that exist between the concepts to be studied. Kitchenham and Charters' methodology is used for the systematic reviews of the software engineering literature. To organize the characteristic elements of the criteria to be compared, we used the Design, Play, and Experience (DPE) framework, and adapted it to encompass the features of serious games, educational software, and gamified applications. In general, a total of nine computer applications were analyzed to verify if they are correctly using the definitions in this context, two examples are presented in this study.

Año de publicación:

2019

Keywords:

  • Gamification
  • Serious Games
  • Systematic literature review
  • Education
  • Educational software

Fuente:

scopusscopus

Tipo de documento:

Conference Object

Estado:

Acceso restringido

Áreas de conocimiento:

  • Tecnología educativa
  • Tecnología educativa

Áreas temáticas:

  • Funcionamiento de bibliotecas y archivos
  • Escuelas y sus actividades; educación especial
  • Juegos de habilidad de interior