Using augmented reality in programming learning: A systematic mapping study
Abstract:
Coding skills have become the new language of communication for the tech world. At an educational level, applying the concepts and logic of programming is a complex task for the student. The investigation of this problem was carried out with the intention of knowing if there are tools that could help the student understand programming by using augmented reality technology. For this purpose, a systematic mapping study was carried out to identify, filter and classify the information through a query applied in different ways of research. As a result, 34 articles were selected and classified. The main results show that: a) programming learning is not limited in terms of the student's age; b) Augmented reality has potential advantages in programming learning; c) Due to the extensive content of the programming, applications focused on specific topics were found according to the level of studies; d) The software used in the development of AR applications, mostly uses Unity with Vuforia; and, e) Augmented reality contributes to different learning techniques and styles that improve the way information is perceived and visualized. In conclusion, augmented reality technology has proven to have positive consequences in the programming learning process, providing a starting point for the development of a tool that contributes to the programming learning based on the characteristics found and analyzed in this document.
Año de publicación:
2021
Keywords:
- Programming Learning
- Computational Thinking
- Augmented reality
- Collaborative learning
- Learning based on gamification
Fuente:
Tipo de documento:
Conference Object
Estado:
Acceso restringido
Áreas de conocimiento:
- Tecnología educativa
- Ciencias de la computación
Áreas temáticas:
- Escuelas y sus actividades; educación especial
- Ciencias de la computación
- Métodos informáticos especiales