Using augmented reality in programming learning: a systematic mapping study


Abstract:

Coding skills have become the new language of communication for the tech world. At an educational level, applying the concepts and logic of programming is a complex task for the student. The investigation of this problem was carried out with the intention of knowing if there are tools that could help the student understand programming by using augmented reality technology. For this purpose, a systematic mapping study was carried out to identify, filter and classify the information through a query applied in different ways of research. As a result, 34 articles were selected and classified. The main results show that: a) programming learning is not limited in terms of the student's age; b) Augmented reality has potential advantages in programming learning; c) Due to the extensive content of the programming, applications focused on specific topics were found according to the level of studies; d) The software used in the …

Año de publicación:

2021

Keywords:

  • Programming Learning
  • Computational Thinking
  • Learning based on gamification
  • Augmented Reality
  • collaborative learning

Fuente:

scopusscopus
googlegoogle

Tipo de documento:

Other

Estado:

Acceso abierto

Áreas de conocimiento:

  • Tecnología educativa
  • Ciencias de la computación

Áreas temáticas de Dewey:

  • Ciencias de la computación
  • Métodos informáticos especiales
  • Funcionamiento de bibliotecas y archivos
  • Escuelas y sus actividades; educación especial
Procesado con IAProcesado con IA

Objetivos de Desarrollo Sostenible:

  • ODS 4: Educación de calidad
  • ODS 17: Alianzas para lograr los objetivos
  • ODS 9: Industria, innovación e infraestructura
Procesado con IAProcesado con IA