Design of a Serious Game for the Improvement of Reading Comprehension Through the iPlus Methodology
Abstract:
Reading understanding is an indispensable ability for the educational training of every citizen. Designates a higher level than the mere fact of reading (decoding linguistic signs). While reading already implies a great cognitive advance for anyone, reading comprehension requires more skills. In Ecuador, reading comprehension levels are still low. The standardized tests that the Ecuadorian State has applied to students for admission to public universities for 10 years are evidence of the serious delay in this skill. This situation would also explain the low levels of performance in other subjects, as well as the little cultural and educational development of the general population. This research set out to build a gamified application for the development of students reading students from 12 to 16 years of age. For the creation of this application, the iPlus methodology and Roblox Studio Development tool were used. This video game allows to train students reading skills, through the use of exercises resolution in multiple choice questions and the Cloze test. The application works very well with short texts such as those required by the Cloze test. This application can expand its scope by using its playability dynamics to other areas of knowledge such as mathematics, natural sciences, and social sciences.
Año de publicación:
2023
Keywords:
- Education
- gamification
- iPlus
- READING COMPREHENSION
- Serious Games
Fuente:
scopusTipo de documento:
Other
Estado:
Acceso restringido
Áreas de conocimiento:
- Tecnología educativa
- Tecnología educativa
Áreas temáticas de Dewey:
- Escuelas y sus actividades; educación especial
- Ciencias de la computación
- Lingüística aplicada
Objetivos de Desarrollo Sostenible:
- ODS 4: Educación de calidad
- ODS 10: Reducción de las desigualdades
- ODS 9: Industria, innovación e infraestructura