Augmented Reality as an Academic Training Experience in Higher Education


Abstract:

Educational processes in general demand the use of digital resources in the classroom. Experimentation with real objects allows academic training to be more interactive and dynamic. In this sense, the incorporation of tools such as Augmented Reality in the classroom is reflecting a new way of teaching and learning. The objective of this article was to apply the OARA methodology for the design of learning objects with Augmented Reality (AR) and through its use to determine the level of technological acceptance (TAM), validate the design of the final product and assess the academic performance of third semesters students of the Basic Education program of the Faculty of Human Sciences and Education of the Technical University of Ambato. In this university teaching experience, the results showed that students value highly the use of content enriched with AR using their mobile devices, as well as the design of the final product was highly satisfactory and evidenced an improvement in student’s academic performance.

Año de publicación:

2021

Keywords:

  • ACADEMIC TRAINING
  • MOBILE DEVICES
  • OARA methodology TAM model
  • Augmented reality
  • teaching-learning

Fuente:

scopusscopus

Tipo de documento:

Conference Object

Estado:

Acceso restringido

Áreas de conocimiento:

  • Tecnología educativa
  • Tecnología educativa

Áreas temáticas:

  • Conocimiento