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INFLUENCIA DE LOS ESTEREOTIPOS DEL GÉNERO FEMENINO PARA LA CONSTRUCCIÓN DE MARCAS COMERCIALES
OtherAbstract: El problema de investigación que aborda este trabajo es¿ cómo se construyen estereotipos del géneroPalabras claves:Autores:MARÍA GUADALUPE VERNIMMEN AGUIRREFuentes:googleEnhancing quality of argumentation in a co-located collaborative environment through a tabletop system
Conference ObjectAbstract: This study validates the potential of a tabletop system to enhance students' quality and intensity oPalabras claves:Autores:Gabriel Falcones, Katherine Chiluiza Garcia, Marisol Wong-Villacrés, Vanessa EcheverriaFuentes:googlescopusExploring Open Parliament Initiatives in Ecuador Through Technology
Conference ObjectAbstract: A healthy dialogue between civil society and governments stems from meaningful communication and undPalabras claves:open government, Open parliament, political data visualizationAutores:Gonzalo Gabriel Méndez, Javier Alejandro Tibau Benítez, Javier Tibau, Katherine Chiluiza Garcia, Marisol Wong-Villacrés, Miguel A. Murillo, Oscar Daniel Moreno Abad, Oscar Moreno, Vanessa Cedeño-MielesFuentes:googlescopusExploring on-time automated assessment in a co-located collaborative system
Conference ObjectAbstract: This research explores the effects of providing on-time automated assessment in a co-located collaboPalabras claves:Autores:Gabriel Falcones, James Castells, Katherine Chiluiza Garcia, Martinez-Maldonado R., Vanessa EcheverriaFuentes:googlescopusExploring the impact of a tabletop-generated group work feedback on students' collaborative skills
Conference ObjectAbstract: This study explores the impact of a tabletop-generated feedback on student's collaborative skills ovPalabras claves:Collaborative skills, learning analytics, reflection, SELF-PERCEPTION, Tabletop systemsAutores:Katherine Chiluiza Garcia, Margarita Ortiz-Rojas, Marisol Wong-Villacrés, Roger X. GrandaFuentes:googlescopusExposición de la comunidad LGBTI en marcas comerciales y medios de comunicacion en Ecuador
OtherAbstract: La publicidad exhibe elementos de la cultura, ya sea porque estos responden a los aspectos socialmenPalabras claves:Autores:MARÍA GUADALUPE VERNIMMEN AGUIRREFuentes:googleFacilitating Self-Regulation with Mobile Devices to Improve Oral Interaction
OtherAbstract: The purpose of this action research was to determine the effectiveness of self-assessment as a compoPalabras claves:Autores:CRISTHIAN JOEL LUCAS SOLEDISPA, cristhian lucas casagrande, Irma Guzmán, Lucas, Cristhian Soledispa, Joel, Luis Eduardo Toctaquiza Chisaguano, Margo GuilottFuentes:googlerraaeFostering Teamwork through Design Thinking: Evidence from a Multi-Actor Perspective
ArticleAbstract: This study examines the effects of a design thinking intervention on first-year students’ teamwork sPalabras claves:constructivism, COOPERATIVE LEARNING, DESIGN THINKING, higher education, teamworkAutores:Everaert P., Katherine Chiluiza Garcia, Sharon Guaman-Quintanilla, Valcke M.Fuentes:googlescopusGamification and learning performance: A systematic review of the literature
Conference ObjectAbstract: Over the last 10 years, research on gamification, the use of game elements in non-game contexts, hasPalabras claves:Gamification, Learning Outcomes, Literature review, Review of researchAutores:Katherine Chiluiza Garcia, Margarita Ortiz-Rojas, Valcke M.Fuentes:googlescopusGamification in computer programming: Effects on learning, engagement, self-efficacy and intrinsic motivation
Conference ObjectAbstract: Worldwide, the workforce requires professionals to master programming skills, regardless of their knPalabras claves:Gamification, INTRINSIC MOTIVATION, Learning, Programming, SELF-EFFICACYAutores:Katherine Chiluiza Garcia, Margarita Ortiz-Rojas, Valcke M.Fuentes:googlescopus