Mostrando 5 resultados de: 5
Publisher
2016 3rd International Conference on eDemocracy and eGovernment, ICEDEG 2016(1)
Applications in Software Engineering - Proceedings of the 9th International Conference on Software Process Improvement, CIMPS 2020(1)
Iberian Conference on Information Systems and Technologies, CISTI(1)
Proceedings - 2017 International Conference on Information Systems and Computer Science, INCISCOS 2017(1)
RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao(1)
Área temáticas
Ciencias de la computación(2)
Ciencias de la computación, información, trabajos generales(1)
Ciencias sociales(1)
Dirección general(1)
Escuelas y sus actividades; educación especial(1)
Origen
scopus(5)
Analysis of the factors generating vehicular traffic in the city of Quito and its relation to the application of sensorial and social data with big data as a basis for decision making
Conference ObjectAbstract: This research corresponds to a first phase of study on the search of the main causes that generate vPalabras claves:BIG DATA, QUITO, social data, SOCIAL NETWORKS, Traffic, Traffic congestion, transportation, TwitterAutores:Estevan Ricardo Gómez-Torres, Macías M.M., Nelson Herrera, Santamaría H.S.Fuentes:scopusFun programming learning with gamification
ArticleAbstract: Applying gamification strategies implemented in a virtual learning platform as support for face-to-fPalabras claves:e-Learning, Gamification, learning activities, MOTIVATION, ProgrammingAutores:Jéfferson Beltrán Morales, Rico M., Santamaría H.S.Fuentes:scopusGamification to motivate the development of autonomous tasks in the university : Case study: Central University of Ecuador
Conference ObjectAbstract: Combine face-to-face classes with a gamified e-Learning platform, is a proposal in higher educationPalabras claves:e-Learning, Educational gamification, Game-based learning, Gamification, learning activities, MOODLE, MOTIVATION, vitual learningAutores:Jefferson R. Beltrán, Rico M., Santamaría H.S.Fuentes:scopusFlipped classroom and problem-based-learning in higher education
Conference ObjectAbstract: In the institutions of higher education has determined that one of the problems of the high rate ofPalabras claves:active methodologies, Emerging technologies, flipped class, Problem Based LearningAutores:Rico M., Santamaría H.S., Wilson Fernando Guerrero AlvarezFuentes:scopusIncrease motivation in learning Java Programming Fundamentals using Gamified Moodle: Case: Central University of Ecuador
Conference ObjectAbstract: Gamifying learning environments, combining classroom with gamified e-Learning platform, is one of thPalabras claves:e-Learning, Gamification, MOODLE, MOTIVATION, ProgrammingAutores:Jefferson R. Beltrán, Rico M., Santamaría H.S.Fuentes:scopus