Mostrando 5 resultados de: 5
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2016 3rd International Conference on eDemocracy and eGovernment, ICEDEG 2016(1)
Applications in Software Engineering - Proceedings of the 9th International Conference on Software Process Improvement, CIMPS 2020(1)
Iberian Conference on Information Systems and Technologies, CISTI(1)
Proceedings - 2017 International Conference on Information Systems and Computer Science, INCISCOS 2017(1)
RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao(1)
Analysis of the factors generating vehicular traffic in the city of Quito and its relation to the application of sensorial and social data with big data as a basis for decision making
Conference ObjectAbstract: This research corresponds to a first phase of study on the search of the main causes that generate vPalabras claves:BIG DATA, QUITO, social data, SOCIAL NETWORKS, Traffic, Traffic congestion, transportation, TwitterAutores:Estevan Ricardo Gómez-Torres, Macías M.M., Nelson Herrera, Santamaría H.S.Fuentes:scopusFun programming learning with gamification
ArticleAbstract: Applying gamification strategies implemented in a virtual learning platform as support for face-to-fPalabras claves:e-Learning, Gamification, learning activities, MOTIVATION, ProgrammingAutores:Jéfferson Beltrán Morales, Rico M., Santamaría H.S.Fuentes:scopusGamification to motivate the development of autonomous tasks in the university : Case study: Central University of Ecuador
Conference ObjectAbstract: Combine face-to-face classes with a gamified e-Learning platform, is a proposal in higher educationPalabras claves:e-Learning, Educational gamification, Game-based learning, Gamification, learning activities, MOODLE, MOTIVATION, vitual learningAutores:Jefferson R. Beltrán, Rico M., Santamaría H.S.Fuentes:scopusFlipped classroom and problem-based-learning in higher education
Conference ObjectAbstract: In the institutions of higher education has determined that one of the problems of the high rate ofPalabras claves:active methodologies, Emerging technologies, flipped class, Problem Based LearningAutores:Rico M., Santamaría H.S., Wilson Fernando Guerrero AlvarezFuentes:scopusIncrease motivation in learning Java Programming Fundamentals using Gamified Moodle: Case: Central University of Ecuador
Conference ObjectAbstract: Gamifying learning environments, combining classroom with gamified e-Learning platform, is one of thPalabras claves:e-Learning, Gamification, MOODLE, MOTIVATION, ProgrammingAutores:Jefferson R. Beltrán, Rico M., Santamaría H.S.Fuentes:scopus