Mostrando 6 resultados de: 6
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Conference Object(6)
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Advances in Intelligent Systems and Computing(2)
2017 Congreso Internacional de Innovacion y Tendencias en Ingenieria, CONIITI 2017 - Conference Proceedings(1)
Lecture Notes in Networks and Systems(1)
Proceedings - 2019 International Conference on Information Systems and Software Technologies, ICI2ST 2019(1)
Proceedings - 2021 2nd International Conference on Information Systems and Software Technologies, ICI2ST 2021(1)
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Escuelas y sus actividades; educación especial(3)
Juegos de habilidad de interior(3)
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A Case Study: Developing reusable Learning Objects
Conference ObjectAbstract: Information and Communication Technologies (ICT) offer the possibility of creating a massive resourcPalabras claves:Education, ict, Learning objects, LOM, SCORM, ScrumAutores:Carrión-Toro M., Janio Jadán-Guerrero, Marco Santórum G., Maria Belen Guacapina, Mayra Carrión-Toro, Patricia Acosta-VargasFuentes:googlescopusA participatory methodology for the design of serious games in the educational environment
Conference ObjectAbstract: Different works in the educational field have proposed many applications for serious games (SGs) thaPalabras claves:Education, Educational Innovation, Gamification, Participatory Design, Serious Games, Software development, User-Centered DesignAutores:Carrión-Toro M., José Lisandro Aguilar Castro, Marco Santórum G., María Perez, Mayra Carrión-ToroFuentes:googlescopusDesign and evaluation of a virtual reality serious game
Conference ObjectAbstract: Serious Games (SGs) are computer-based games designed for training, advertising, health fields and cPalabras claves:Education, Game design, Medical rehabilitation, VIDEOGAMES, Virtual RealityAutores:José Lisandro Aguilar Castro, Juan Benavides, Juan Sebastian Benavides, Marco Santórum G., María Perez, Mayra Carrión-Toro, Yolanda OrtizFuentes:googlescopusDesigning Serious Games for Stimulating Cognitive Abilities Using iPlus Methodology
Conference ObjectAbstract: The current research focuses on building a set of games for training and improving people’s cognitivPalabras claves:Education, Game development process, Intellectual disability, iPlus, serious game designAutores:Carlos Corrales-Gaitero, Carrión-Toro M., Jairo Vera, Jorge Luis Pérez Medina, Ligia Pilar Samaniego-Santillán, Marco Santórum G., Mayra Carrión-Toro, Patricia Acosta-Vargas, Verónica Gabriela Maldonado-Garcés, Yolanda OrtizFuentes:googlescopusDesigning a serious game for labor inclusion of people with intellectual disabilities using iplus methodology
Conference ObjectAbstract: Labor market insertion of persons with disabilities is a great challenge. It is a societal imperativPalabras claves:Education, Intellectual disability, labor inclusion, Serious GameAutores:Andrés Ernesto Paredes, Carlos Corrales-Gaitero, Carlos Sampredro, Jorge Luis Pérez Medina, Ligia Pilar Samaniego-Santillán, Marco Santórum G., Mayra Carrión-Toro, Patricia Acosta-Vargas, Verónica Gabriela Maldonado-Garcés, Yolanda OrtizFuentes:scopusSerious game, gamified applications, educational software: A comparative study
Conference ObjectAbstract: This article presents a comparative study of three concepts, beginning with its characteristic elemePalabras claves:Education, Educational software, Gamification, Serious Games, Systematic literature reviewAutores:Harold Flores, José Lisandro Aguilar Castro, Marco Santórum G., María Perez, Mayra Carrión-ToroFuentes:scopus