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2017 Congreso Internacional de Innovacion y Tendencias en Ingenieria, CONIITI 2017 - Conference Proceedings(1)
2020 7th International Conference on eDemocracy and eGovernment, ICEDEG 2020(1)
Applied Sciences (Switzerland)(1)
Lecture Notes in Business Information Processing(1)
Proceedings - 2019 International Conference on Information Systems and Software Technologies, ICI2ST 2019(1)
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Escuelas y sus actividades; educación especial(2)
Funcionamiento de bibliotecas y archivos(2)
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A Serious Game Development for Vexillology Learning Using iPlus Methodology
Conference ObjectAbstract: Developing a serious game is a challenge. One of the most difficult tasks is applying serious informPalabras claves:Gamification, iPlus methodology, Serious Game, usability test, vexillologyAutores:Bryan Flores, David Morales, Francisco Garcia, Julián Andrés Galindo Losada, Marco Santórum G., Mayra Carrion-Toro, Patricia Acosta-VargasFuentes:scopusA methodology for Data Analytic Based on Organizational Characterization through a User-centered Design: A Position Paper
Conference ObjectAbstract: Data Analytic (DA) is currently a very important approach to obtain the best possible benefit of thePalabras claves:data analytics, data science, Gamification, User-Centered DesignAutores:Astudillo B., Boris Astudillo, José Lisandro Aguilar Castro, Marco Santórum G.Fuentes:googlescopusA participatory methodology for the design of serious games in the educational environment
Conference ObjectAbstract: Different works in the educational field have proposed many applications for serious games (SGs) thaPalabras claves:Education, Educational Innovation, Gamification, Participatory Design, Serious Games, Software development, User-Centered DesignAutores:Carrión-Toro M., José Lisandro Aguilar Castro, Marco Santórum G., María Perez, Mayra Carrión-ToroFuentes:googlescopusISEAsy: A social business process management platform
Conference ObjectAbstract: In today's rapidly changing environment and constant development of new technologies, organizationsPalabras claves:BPM, BUSINESS PROCESS, Game mechanics, Gamification, ISEA, Serious Games, Social, Social media toolsAutores:Front A., Marco Santórum G., Rieu D.Fuentes:googlescopusSerious game, gamified applications, educational software: A comparative study
Conference ObjectAbstract: This article presents a comparative study of three concepts, beginning with its characteristic elemePalabras claves:Education, Educational software, Gamification, Serious Games, Systematic literature reviewAutores:Harold Flores, José Lisandro Aguilar Castro, Marco Santórum G., María Perez, Mayra Carrión-ToroFuentes:scopusiPlus a user-centered methodology for serious games design
ArticleAbstract: Standard video games are applications whose development process often follows a traditional softwarePalabras claves:Designing methodologies serious games, Educational games, Game-based learning, Gamification, User-Centered DesignAutores:José Lisandro Aguilar Castro, Marco Santórum G., María Perez, Mayra Carrión-Toro, Patricia Acosta-VargasFuentes:googlescopus