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2017 Congreso Internacional de Innovacion y Tendencias en Ingenieria, CONIITI 2017 - Conference Proceedings(1)
Advances in Intelligent Systems and Computing(1)
Proceedings - 2019 International Conference on Information Systems and Software Technologies, ICI2ST 2019(1)
A participatory methodology for the design of serious games in the educational environment
Conference ObjectAbstract: Different works in the educational field have proposed many applications for serious games (SGs) thaPalabras claves:Education, Educational Innovation, Gamification, Participatory Design, Serious Games, Software development, User-Centered DesignAutores:Carrión-Toro M., José Lisandro Aguilar Castro, Marco Santórum G., María Perez, Mayra Carrión-ToroFuentes:googlescopusDesign and evaluation of a virtual reality serious game
Conference ObjectAbstract: Serious Games (SGs) are computer-based games designed for training, advertising, health fields and cPalabras claves:Education, Game design, Medical rehabilitation, VIDEOGAMES, Virtual RealityAutores:José Lisandro Aguilar Castro, Juan Benavides, Juan Sebastian Benavides, Marco Santórum G., María Perez, Mayra Carrión-Toro, Yolanda OrtizFuentes:googlescopusSerious game, gamified applications, educational software: A comparative study
Conference ObjectAbstract: This article presents a comparative study of three concepts, beginning with its characteristic elemePalabras claves:Education, Educational software, Gamification, Serious Games, Systematic literature reviewAutores:Harold Flores, José Lisandro Aguilar Castro, Marco Santórum G., María Perez, Mayra Carrión-ToroFuentes:scopus