Mostrando 6 resultados de: 6
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Conference Object(6)
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Advances in Intelligent Systems and Computing(2)
2018 5th International Conference on eDemocracy and eGovernment, ICEDEG 2018(1)
Communications in Computer and Information Science(1)
IEEE Global Engineering Education Conference, EDUCON(1)
Proceedings of 2015 International Conference on Interactive Collaborative Learning, ICL 2015(1)
Área temáticas
Escuelas y sus actividades; educación especial(4)
Juegos de habilidad de interior(3)
Psicología diferencial y del desarrollo(2)
Ciencias de la computación(1)
Crianza de niños y cuidado de personas en el hogar(1)
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Ciencias de la computación(3)
Coding with Scratch: The design of an educational setting for Elementary pre-service teachers
Conference ObjectAbstract: This work describes the design of a first experience of coding with Scratch, a simple programming laPalabras claves:Coding, design of educational setting, HCI, High Order Think Skills, Learning, PROJECT-BASED LEARNING, remixing, SCHOOL CURRICULUM, school education, Scratch, Teaching methods, Technology-enhanced settings, tinkerableAutores:Azucena L., Bertacchini F., Bilotta E., Diana Elizabeth Olmedo-Vizueta, Diana Olmedo Vizueta, Gabriele L., Leticia Vaca-Cardenas, Pantano P., Tavernise A., Valenti A.Fuentes:googlescopusApplication of Web 2.0 Tools in the Pedagogical Process of Mathematics: A Case Study with Students of Basic Education
Conference ObjectAbstract: This work was focused on the study of Web 2.0 Open Source tools by using the methodology design: SelPalabras claves:information and communication technologies (ICT), Learning, Pedagogical process, Selection, Design, and Implementation (SDI) Methodology, Web 2.0 toolsAutores:Diego Fernando Avila-Pesantez, L. Miriam Avila P, Leticia Vaca-Cardenas, Mónica Vaca-CárdenasFuentes:googlescopusATHYNOS: Helping Children with Dyspraxia Through an Augmented Reality Serious Game
Conference ObjectAbstract: Emerging technologies and ICT have changed the lifestyle of society, all scientific areas are takingPalabras claves:ATHYNOS, Augmented reality, dyspraxia, Serious GamesAutores:Diego Fernando Avila-Pesantez, L. Miriam Avila, Leticia Vaca-Cardenas, Rivera L.A., Zuniga L.Fuentes:scopusDesign of an augmented reality serious game for children with dyscalculia: A case study
Conference ObjectAbstract: Numeracy skills are essential in the modern world. However, many children experience difficulties inPalabras claves:ATHYNOS, Augmented reality serious game, Dyscalculia, Serious games designAutores:Delgadillo R.S., Diego Fernando Avila-Pesantez, Leticia Vaca-Cardenas, Padilla Padilla N., Rivera L.A.Fuentes:googlescopusTowards an Improvement of Interpersonal Relationships in Children with Autism Using a Serious Game
Conference ObjectAbstract: Autism Spectrum Disorder (ASD) or Autism is considered as a psychological neurodevelopment disorderPalabras claves:Autism, Autism Spectrum Disorder (ASD), JOINME, Serious Games, SUM methodologyAutores:Diego Fernando Avila-Pesantez, Giancarlo Alvarez Reyes, L. Miriam Avila, Leticia Vaca-Cardenas, Valeria Alexandra Espinoza Tixi, Valeria Espinoza TixiFuentes:googlescopusTowards the improvement of ADHD children through augmented reality serious games: Preliminary results
Conference ObjectAbstract: Attention Deficit-Hyperactivity Disorder is the most common childhood neurodevelopment disorder thatPalabras claves:ADHD, ATHYNOS, Augmented reality, Augmented Reality Serious Games, Serious GamesAutores:Aguayo S., Diego Fernando Avila-Pesantez, Leticia Vaca-Cardenas, Rivera L.A., Zuniga L.Fuentes:googlescopus