Diana Elizabeth Olmedo-Vizueta
ESPOCH
35
Coauthors
5
Documentos
3
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Volumen de publicaciones por año
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Año de publicación | Num. Publicaciones |
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2013 | 1 |
2015 | 2 |
2018 | 1 |
2019 | 1 |
Publicaciones por áreas de conocimiento
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Área de conocimiento | Num. Publicaciones |
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Tecnología educativa | 3 |
Publicaciones por áreas temáticas
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Área temática | Num. Publicaciones |
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Enseñanza primaria | 2 |
Ciencias de la computación | 2 |
Escuelas y sus actividades; educación especial | 2 |
Métodos informáticos especiales | 2 |
Interacción social | 1 |
Educación, investigación, temas relacionados | 1 |
Talla y escultura | 1 |
Artes textiles | 1 |
Geografía y viajes | 1 |
Principales fuentes de datos
Origen | Num. Publicaciones |
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Scopus | 5 |
Google Scholar | 4 |
RRAAE | 0 |
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Coautores destacados por número de publicaciones
Coautor | Num. Publicaciones |
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Diana Olmedo Vizueta | 4 |
Bertacchini F. | 3 |
Gabriele L. | 3 |
Pantano P. | 3 |
Tavernise A. | 3 |
Bilotta E. | 3 |
Valenti A. | 2 |
Leticia Vaca-Cardenas | 2 |
Azucena L. | 2 |
Vena S. | 1 |
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Publicaciones del autor
Holographic application of endemic origami animals from the galápagos islands that self-folds
Conference ObjectAbstract: This paper presents the development and validation of a mobile application that explains the fauna oPalabras claves:Galápagos animals, Holographic pyramid, Mobile application, ORIGAMI, SteamAutores:Diana Elizabeth Olmedo-Vizueta, Geovanna Carrera-Espin, José V. Monar-Manzano, Ramiro Santos Póveda, Víctor F. Proaño BritoFuentes:scopusAugmented reality implementation as reinforcement tool for public textbooks education in Ecuador
Conference ObjectAbstract: The present work releases on the methodology followed for the implementation and experimentation ofPalabras claves:Active Education, Augmented reality, Mobile application, Public education, Reinforcement ToolAutores:A. Lluma-Noboa, D. Paredes-Velastegui, Diana Elizabeth Olmedo-Vizueta, Diana Olmedo Vizueta, Diego Fernando Avila-Pesantez, Jorge Hernandez-AmbatoFuentes:googlescopusSurfing virtual environment in the Galápagos Islands
Conference ObjectAbstract: In this paper we present an Edutainment Virtual World, organized in three interactive virtual scenarPalabras claves:edutainment, Learning, Multimedia environments, Scientific contents, Steam, virtual environments, Virtual worldsAutores:Azucena L., Bertacchini F., Bilotta E., Diana Elizabeth Olmedo-Vizueta, Diana Olmedo Vizueta, Gabriele L., Leticia Vaca-Cardenas, Pantano P., Tavernise A.Fuentes:googlescopusCoding with Scratch: The design of an educational setting for Elementary pre-service teachers
Conference ObjectAbstract: This work describes the design of a first experience of coding with Scratch, a simple programming laPalabras claves:Coding, design of educational setting, HCI, High Order Think Skills, Learning, PROJECT-BASED LEARNING, remixing, SCHOOL CURRICULUM, school education, Scratch, Teaching methods, Technology-enhanced settings, tinkerableAutores:Azucena L., Bertacchini F., Bilotta E., Diana Elizabeth Olmedo-Vizueta, Diana Olmedo Vizueta, Gabriele L., Leticia Vaca-Cardenas, Pantano P., Tavernise A., Valenti A.Fuentes:googlescopusAn emotional learning environment for subjects with Autism Spectrum Disorder
Conference ObjectAbstract: Numerous studies highlight that serious games, 3D virtual learning environments and Information CommPalabras claves:advanced learning environments, Autism, emotional learning environment, emotions, improving classroom teaching, Learning, Learning by doing, Multimedia/hypermedia systems, teaching/learning strategiesAutores:Bertacchini F., Bilotta E., Diana Elizabeth Olmedo-Vizueta, Diana Olmedo Vizueta, Gabriele L., Pantano P., Rosa F., Tavernise A., Valenti A., Vena S.Fuentes:googlescopus