Mostrando 5 resultados de: 5
Subtipo de publicación
Conference Object(5)
Publisher
IEEE Global Engineering Education Conference, EDUCON(2)
2013 International Conference on Interactive Collaborative Learning, ICL 2013(1)
Proceedings of 2015 12th International Conference on Remote Engineering and Virtual Instrumentation, REV 2015(1)
Proceedings of 2015 International Conference on Interactive Collaborative Learning, ICL 2015(1)
Área temáticas
Ciencias de la computación(2)
Enseñanza primaria(2)
Escuelas y sus actividades; educación especial(2)
Métodos informáticos especiales(2)
Artes textiles(1)
Área de conocimiento
Tecnología educativa(2)
Coding with Scratch: The design of an educational setting for Elementary pre-service teachers
Conference ObjectAbstract: This work describes the design of a first experience of coding with Scratch, a simple programming laPalabras claves:Coding, design of educational setting, HCI, High Order Think Skills, Learning, PROJECT-BASED LEARNING, remixing, SCHOOL CURRICULUM, school education, Scratch, Teaching methods, Technology-enhanced settings, tinkerableAutores:Azucena L., Bertacchini F., Bilotta E., Diana Elizabeth Olmedo-Vizueta, Diana Olmedo Vizueta, Gabriele L., Leticia Vaca-Cardenas, Pantano P., Tavernise A., Valenti A.Fuentes:googlescopusAugmented reality implementation as reinforcement tool for public textbooks education in Ecuador
Conference ObjectAbstract: The present work releases on the methodology followed for the implementation and experimentation ofPalabras claves:Active Education, Augmented reality, Mobile application, Public education, Reinforcement ToolAutores:A. Lluma-Noboa, D. Paredes-Velastegui, Diana Elizabeth Olmedo-Vizueta, Diana Olmedo Vizueta, Diego Fernando Avila-Pesantez, Jorge Hernandez-AmbatoFuentes:googlescopusAn emotional learning environment for subjects with Autism Spectrum Disorder
Conference ObjectAbstract: Numerous studies highlight that serious games, 3D virtual learning environments and Information CommPalabras claves:advanced learning environments, Autism, emotional learning environment, emotions, improving classroom teaching, Learning, Learning by doing, Multimedia/hypermedia systems, teaching/learning strategiesAutores:Bertacchini F., Bilotta E., Diana Elizabeth Olmedo-Vizueta, Diana Olmedo Vizueta, Gabriele L., Pantano P., Rosa F., Tavernise A., Valenti A., Vena S.Fuentes:googlescopusHolographic application of endemic origami animals from the galápagos islands that self-folds
Conference ObjectAbstract: This paper presents the development and validation of a mobile application that explains the fauna oPalabras claves:Galápagos animals, Holographic pyramid, Mobile application, ORIGAMI, SteamAutores:Diana Elizabeth Olmedo-Vizueta, Geovanna Carrera-Espin, José V. Monar-Manzano, Ramiro Santos Póveda, Víctor F. Proaño BritoFuentes:scopusSurfing virtual environment in the Galápagos Islands
Conference ObjectAbstract: In this paper we present an Edutainment Virtual World, organized in three interactive virtual scenarPalabras claves:edutainment, Learning, Multimedia environments, Scientific contents, Steam, virtual environments, Virtual worldsAutores:Azucena L., Bertacchini F., Bilotta E., Diana Elizabeth Olmedo-Vizueta, Diana Olmedo Vizueta, Gabriele L., Leticia Vaca-Cardenas, Pantano P., Tavernise A.Fuentes:googlescopus