Mostrando 6 resultados de: 6
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Advances in Intelligent Systems and Computing(2)
6th IEEE Ecuador Technical Chapters Meeting, ETCM 2022(1)
Communications in Computer and Information Science(1)
IEEE Access(1)
IEEE Global Engineering Education Conference, EDUCON(1)
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Escuelas y sus actividades; educación especial(5)
Ciencias de la computación(2)
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Psicología diferencial y del desarrollo(2)
Crianza de niños y cuidado de personas en el hogar(1)
Exploring Learning in Near-Field Communication-Based Serious Games in Children Diagnosed with ADHD
Conference ObjectAbstract: Attention deficit hyperactivity disorder (ADHD) is a common disorder, affecting more than 5% of chilPalabras claves:attention deficit hyperactivity disorder (ADHD), CIUDAD PUZZLE, Near-Field Communication (NFC), Serious GamesAutores:Alberto Arellano-Aucancela, Diego Fernando Avila-Pesantez, L. Miriam Avila, Nelly F. Padilla, Sandra Santillán GuadalupeFuentes:scopusAugmented reality implementation as reinforcement tool for public textbooks education in Ecuador
Conference ObjectAbstract: The present work releases on the methodology followed for the implementation and experimentation ofPalabras claves:Active Education, Augmented reality, Mobile application, Public education, Reinforcement ToolAutores:A. Lluma-Noboa, D. Paredes-Velastegui, Diana Elizabeth Olmedo-Vizueta, Diana Olmedo Vizueta, Diego Fernando Avila-Pesantez, Jorge Hernandez-AmbatoFuentes:googlescopusDesign of an augmented reality serious game for children with dyscalculia: A case study
Conference ObjectAbstract: Numeracy skills are essential in the modern world. However, many children experience difficulties inPalabras claves:ATHYNOS, Augmented reality serious game, Dyscalculia, Serious games designAutores:Delgadillo R.S., Diego Fernando Avila-Pesantez, Leticia Vaca-Cardenas, Padilla Padilla N., Rivera L.A.Fuentes:googlescopusProposal of a Conceptual Model for Serious Games Design: A Case Study in Children with Learning Disabilities
ArticleAbstract: Serious Games (SG) have a particular ability to motivate and engage in the therapeutic and learningPalabras claves:ATHYNOS, conceptual model for design, Game-based learning, Serious GamesAutores:Delgadillo R.S., Diego Fernando Avila-Pesantez, Rivera L.A.Fuentes:googlescopusToward an improvement in preschool learning with an integrated Virtual Reality application: A preliminary study
Conference ObjectAbstract: Nowadays, many preschooler applications and computer services are available for elementary educationPalabras claves:Children learning, Funlearning game, Usability, Virtual Reality applicationAutores:Avila L.M., Bossano D.F., Diego Fernando Avila-Pesantez, Nelly PadillaFuentes:scopusTowards an Improvement of Interpersonal Relationships in Children with Autism Using a Serious Game
Conference ObjectAbstract: Autism Spectrum Disorder (ASD) or Autism is considered as a psychological neurodevelopment disorderPalabras claves:Autism, Autism Spectrum Disorder (ASD), JOINME, Serious Games, SUM methodologyAutores:Diego Fernando Avila-Pesantez, Giancarlo Alvarez Reyes, L. Miriam Avila, Leticia Vaca-Cardenas, Valeria Alexandra Espinoza Tixi, Valeria Espinoza TixiFuentes:googlescopus