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Advances in Intelligent Systems and Computing(2)
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IEEE Global Engineering Education Conference, EDUCON(2)
2021 IEEE URUCON, URUCON 2021(1)
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Escuelas y sus actividades; educación especial(5)
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scopus(10)
Comparative analysis of Cybersecurity mechanisms in SD-WAN architectures: A preliminary results
Conference ObjectAbstract: Software-defined network in a wide area network (SD-WAN) has become a trend applied by large companiPalabras claves:CYBERSECURITY, Flexiwan, Fortigate, Software-Defined Wide Area Network (SD-WAN)Autores:Diego Fernando Avila-Pesantez, Jorge Rodriguez BustamanteFuentes:googlescopusAugmented reality implementation as reinforcement tool for public textbooks education in Ecuador
Conference ObjectAbstract: The present work releases on the methodology followed for the implementation and experimentation ofPalabras claves:Active Education, Augmented reality, Mobile application, Public education, Reinforcement ToolAutores:A. Lluma-Noboa, D. Paredes-Velastegui, Diana Elizabeth Olmedo-Vizueta, Diana Olmedo Vizueta, Diego Fernando Avila-Pesantez, Jorge Hernandez-AmbatoFuentes:googlescopusBlockchain and IoT-Challenges and Its Role in Security: A Brief Overview
Conference ObjectAbstract: Versatility is the main intrinsic characteristic of Blockchain, making this technology applicable toPalabras claves:BLOCKCHAIN, Challenges, ENVIRONMENTS, IOT, securityAutores:Diego Fernando Avila-Pesantez, Jefferson Yallico TapiaFuentes:googlescopusApplication of Web 2.0 Tools in the Pedagogical Process of Mathematics: A Case Study with Students of Basic Education
Conference ObjectAbstract: This work was focused on the study of Web 2.0 Open Source tools by using the methodology design: SelPalabras claves:information and communication technologies (ICT), Learning, Pedagogical process, Selection, Design, and Implementation (SDI) Methodology, Web 2.0 toolsAutores:Diego Fernando Avila-Pesantez, L. Miriam Avila P, Leticia Vaca-Cardenas, Mónica Vaca-CárdenasFuentes:googlescopusApproaches for serious game design: A systematic literature review
ArticleAbstract: In this review, the authors analyzed the main features of the design of serious games that promote lPalabras claves:Game-based learning, S-serious game approach, Serious game phases, Systematic ReviewAutores:Alban M., Diego Fernando Avila-Pesantez, Rivera L.A.Fuentes:googlescopusDesign of an augmented reality serious game for children with dyscalculia: A case study
Conference ObjectAbstract: Numeracy skills are essential in the modern world. However, many children experience difficulties inPalabras claves:ATHYNOS, Augmented reality serious game, Dyscalculia, Serious games designAutores:Delgadillo R.S., Diego Fernando Avila-Pesantez, Leticia Vaca-Cardenas, Padilla Padilla N., Rivera L.A.Fuentes:googlescopusPDUs Header-Based Online User Behavior Detection Algorithm
Conference ObjectAbstract: The goal of this research is to present a detection algorithm for data interception between a LegitiPalabras claves:Man-in-the-Middle attack, User behavior detection algorithm, Wireless networkAutores:Dario Valarezo, Diego Fernando Avila-PesantezFuentes:googlescopusTowards an Improvement of Interpersonal Relationships in Children with Autism Using a Serious Game
Conference ObjectAbstract: Autism Spectrum Disorder (ASD) or Autism is considered as a psychological neurodevelopment disorderPalabras claves:Autism, Autism Spectrum Disorder (ASD), JOINME, Serious Games, SUM methodologyAutores:Diego Fernando Avila-Pesantez, Giancarlo Alvarez Reyes, L. Miriam Avila, Leticia Vaca-Cardenas, Valeria Alexandra Espinoza Tixi, Valeria Espinoza TixiFuentes:googlescopusTowards the improvement of ADHD children through augmented reality serious games: Preliminary results
Conference ObjectAbstract: Attention Deficit-Hyperactivity Disorder is the most common childhood neurodevelopment disorder thatPalabras claves:ADHD, ATHYNOS, Augmented reality, Augmented Reality Serious Games, Serious GamesAutores:Aguayo S., Diego Fernando Avila-Pesantez, Leticia Vaca-Cardenas, Rivera L.A., Zuniga L.Fuentes:googlescopusProposal of a Conceptual Model for Serious Games Design: A Case Study in Children with Learning Disabilities
ArticleAbstract: Serious Games (SG) have a particular ability to motivate and engage in the therapeutic and learningPalabras claves:ATHYNOS, conceptual model for design, Game-based learning, Serious GamesAutores:Delgadillo R.S., Diego Fernando Avila-Pesantez, Rivera L.A.Fuentes:googlescopus