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Advances in Intelligent Systems and Computing(5)
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IEEE Global Engineering Education Conference, EDUCON(4)
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scopus(20)
Children's learning based on the colors in the fruit's inquiry in the techno-emotional cooking: Case study of emotions delimitation
Conference ObjectAbstract: The senses play a fundamental role in learning as they are related to emotions, since they allow stiPalabras claves:color perception, Creative cuisine, Education, emotions, ictAutores:Carla S. Castro-Altamirano, Hector E. Hurtado-Puga, María Cristina Páez Quinde, Patricio Miranda-RamosFuentes:googlescopusDecision Tree Algorithm in the Mental Representations of Gender: A Socio-cognitive Construction in the Latency Stage
Conference ObjectAbstract: This research is based on several gender studies that show the relevance of its conception in the psPalabras claves:Decision tree algorithm, gender, Mental representations, pbkp_redictive models, Socio-cognitive constructionsAutores:Carolina E. San Lucas, Carolina San Lucas, Danilo Velasteguí, Elena D. Rosero-Morales, María Cristina Páez QuindeFuentes:googlescopusDecision Trees for the Analysis of Digital Marketing in the Tourism Industry: Tungurahua Case Study
Conference ObjectAbstract: The goal of this research was based on identifying the trend in digital resources for the developmenPalabras claves:covid-19, Data Analysis, Decision Trees, digital marketing, TOURISM, Tourism industryAutores:Leonardo Ballesteros-López, María Cristina Páez Quinde, Sonia Armas-Arias, Sonia De Los Angeles López-PérezFuentes:googlescopusDesign of a semantic framework to modeling human behavior in surveillance context
Conference ObjectAbstract: Multi-sensory monitoring has developed significantly over the last decade. The main reason for thisPalabras claves:HUMAN BEHAVIOR, ontology, Semantic frameworkAutores:A. Hector F. Gomez, David Castillo Salazar, Judith Nuñez Ramirez, Julio Mocha-Bonilla, María Cristina Páez Quinde, Martínez-Tomás R., Patricio Ortiz, Sánchez Guerrero Javier, Susana Arias, Victor Hernandez DelSaltoFuentes:googlescopusGamification Resources Applied to Reading Comprehension: Projects of Connection with Society Case Study
Conference ObjectAbstract: This research work focused on the use of gamification resources applied to virtual education, that iPalabras claves:Gamification, Learning and Knowledge Technologies (TAC), READING COMPREHENSION, Virtual Education, web 3.0 toolsAutores:HECTOR DANIEL MOROCHO LARA, María Cristina Páez Quinde, Pablo Hernández-Domínguez, Sarah Jacqueline Iza-PazmiñoFuentes:googlescopusGamification Tools as a Learning Strategy in Virtual Classes in University Students: Elemental Education Major Case Study
Conference ObjectAbstract: This research work focuses on the use of gamification as strategy learning tool for university studePalabras claves:Gamification, higher education, ict, Learning, Serious GamesAutores:Chasipanta-Nieves A., HECTOR DANIEL MOROCHO LARA, María Cristina Páez Quinde, Xavier Sulca-GualeFuentes:googlescopusGamification as a strategy in collaborative learning against virtual education in times of pandemic
Conference ObjectAbstract: This research focuses on the use of gamification in collaborative learning, which means, implementinPalabras claves:Covid-19 pandemic, Education, Gamification, Virtual Education, web 3.0 toolsAutores:Catherine P.C. Culqui, HECTOR DANIEL MOROCHO LARA, Marbella Escalante, María Cristina Páez QuindeFuentes:googlescopusFlipped classroom in the meaningful learning of the students of the Basic Education Career: Case study Technical University of Ambato
Conference ObjectAbstract: Quality academic training at different educational levels is consistent with the meaningful learningPalabras claves:Flipped classroom education, ict, Meaningful learning, Pedagogical modelsAutores:Carlos Arturo Hernández-Dávila, Carlos Hernández, Chasipanta-Nieves A., Josué Arévalo-Peralta, María Cristina Páez QuindeFuentes:googlescopusDigital Tourism 2.0 in the Diffusion of Guayaquil Culinary Anthropology
Conference ObjectAbstract: The objective of this research work is based on the development of a web 2.0 tool on digital tourismPalabras claves:Culinary anthropology, Digital tourism, Gastronomy, ict, WebsitesAutores:Francisco Torres-Oñate, María Cristina Páez Quinde, Sonia Armas-Arias, Sonia De Los Angeles López-PérezFuentes:googlescopusICT based Gamification in the Dissemination of Content
Conference ObjectAbstract: This research refers to gamification as a content strategy in marketing and aims to analyze author rPalabras claves:Author resources, Gamification, information and communication technologies, MARKETING, STRATEGIESAutores:Arroba-Freire E., María Cristina Páez Quinde, Molina-Arcos I., Tamayo-Viera J.Fuentes:googlescopus