Mostrando 4 resultados de: 4
Publisher
Applications in Software Engineering - Proceedings of the 9th International Conference on Software Process Improvement, CIMPS 2020(1)
Iberian Conference on Information Systems and Technologies, CISTI(1)
Proceedings - 2017 International Conference on Information Systems and Computer Science, INCISCOS 2017(1)
RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao(1)
Área temáticas
Ciencias de la computación(1)
Ciencias de la computación, información, trabajos generales(1)
Ciencias sociales(1)
Dirección general(1)
Escuelas y sus actividades; educación especial(1)
Origen
scopus(4)
Fun programming learning with gamification
ArticleAbstract: Applying gamification strategies implemented in a virtual learning platform as support for face-to-fPalabras claves:e-Learning, Gamification, learning activities, MOTIVATION, ProgrammingAutores:Jéfferson Beltrán Morales, Rico M., Santamaría H.S.Fuentes:scopusGamification to motivate the development of autonomous tasks in the university : Case study: Central University of Ecuador
Conference ObjectAbstract: Combine face-to-face classes with a gamified e-Learning platform, is a proposal in higher educationPalabras claves:e-Learning, Educational gamification, Game-based learning, Gamification, learning activities, MOODLE, MOTIVATION, vitual learningAutores:Jefferson R. Beltrán, Rico M., Santamaría H.S.Fuentes:scopusFlipped classroom and problem-based-learning in higher education
Conference ObjectAbstract: In the institutions of higher education has determined that one of the problems of the high rate ofPalabras claves:active methodologies, Emerging technologies, flipped class, Problem Based LearningAutores:Rico M., Santamaría H.S., Wilson Fernando Guerrero AlvarezFuentes:scopusIncrease motivation in learning Java Programming Fundamentals using Gamified Moodle: Case: Central University of Ecuador
Conference ObjectAbstract: Gamifying learning environments, combining classroom with gamified e-Learning platform, is one of thPalabras claves:e-Learning, Gamification, MOODLE, MOTIVATION, ProgrammingAutores:Jefferson R. Beltrán, Rico M., Santamaría H.S.Fuentes:scopus