Developing a virtual reality serious game to recreational therapy using iPlus Methodology
Abstract:
Serious Games (SGs) are used in various areas, such as training, advertising, health fields and communications. Within the subset of serious games that appeal to health care systems, we propose a game that focuses on mental health treatment. In order to ensure that an SG meets a user's expectations, it must be designed using the appropriate methodology for the context, which is user-centered and includes experts in disability, pedagogy and game design. The objective of this research work is to present the construction of a virtual reality serious game for Recreational therapy as a study case of iPlus, a methodology for the design of SGs, which is based on the previous idea. iPlus allows the conception of educational SGs, based on a participative, user-centered approach.
Año de publicación:
2019
Keywords:
- Serious games methodology
- Participatory Approach
- User Centered Design
- Serious Games
Fuente:
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Tipo de documento:
Conference Object
Estado:
Acceso restringido
Áreas de conocimiento:
- Realidad virtual
- Simulación por computadora
Áreas temáticas:
- Juegos y diversiones de interior
- Farmacología y terapéutica
- Escuelas y sus actividades; educación especial