3D Virtual Content for Education Applications


Abstract:

In this paper we present the process of creating 3D models to develop augmented reality applications-oriented to the teaching-learning process. We present the process of creating three-dimensional models from conceptualization, polygonal modeling in 3ds max, creation of mapping coordinates in RizomUV, to the process of creating PBR materials in specialized soft-ware such as Substance Designer, Alchemist, and export and importation to Unity 3D. The developed models are incorporated into a virtual reality platform, which allows to exploring the flora and fauna of the Cotopaxi National Park, Latacunga, Ecuador.

Año de publicación:

2020

Keywords:

  • Virtual Reality
  • Augmented reality
  • 3D model
  • PBR materials

Fuente:

googlegoogle
scopusscopus

Tipo de documento:

Conference Object

Estado:

Acceso restringido

Áreas de conocimiento:

  • Tecnología educativa
  • Simulación por computadora

Áreas temáticas:

  • Escuelas y sus actividades; educación especial
  • Métodos informáticos especiales
  • Funcionamiento de bibliotecas y archivos