3D Virtual Content for Education Applications
Abstract:
In this paper we present the process of creating 3D models to develop augmented reality applications-oriented to the teaching-learning process. We present the process of creating three-dimensional models from conceptualization, polygonal modeling in 3ds max, creation of mapping coordinates in RizomUV, to the process of creating PBR materials in specialized soft-ware such as Substance Designer, Alchemist, and export and importation to Unity 3D. The developed models are incorporated into a virtual reality platform, which allows to exploring the flora and fauna of the Cotopaxi National Park, Latacunga, Ecuador.
Año de publicación:
2020
Keywords:
- Virtual Reality
- Augmented reality
- 3D model
- PBR materials
Fuente:
google
scopus
Tipo de documento:
Conference Object
Estado:
Acceso restringido
Áreas de conocimiento:
- Tecnología educativa
- Simulación por computadora
Áreas temáticas:
- Escuelas y sus actividades; educación especial
- Métodos informáticos especiales
- Funcionamiento de bibliotecas y archivos