Using Gamification to Develop Vocabulary and Grammar Among A1 Level of English Students: A Quasi-Experimental Design


Abstract:

Gamification is an emerging strategy for teaching English as a foreign language and has helped teachers empower and motivate students. It also promotes students’ participation while engaging and supporting their autonomous learning. The purpose of this quasi-experimental is to investigate the effects of gamification on the developing vocabulary and grammar of A1-level English students. The researchers administered a pre-test to 28 Ecuadorian learners that were part of an experimental group (EG) and a control group (CG). The EG was exposed to gamified-based instruction, whereas the CG to traditional instruction. After the intervention, the students took a post-test to determine how much the use of gamification has improved their knowledge. Based on the p values obtained in this study, the alternative hypothesis was accepted, which led to the conclusion that gamification positively affects vocabulary and grammar development. The results of this research can be used to facilitate the students with innovative ways to learn English.

Año de publicación:

2023

Keywords:

  • Gamification
  • ENGLISH AS A FOREIGN LANGUAGE
  • Vocabulary and grammar learning

Fuente:

googlegoogle
scopusscopus

Tipo de documento:

Conference Object

Estado:

Acceso restringido

Áreas de conocimiento:

  • Enseñanza del inglés como segundo o lengua extranjera
  • Tecnología educativa

Áreas temáticas:

  • Inglés e inglés antiguo (anglosajón)
  • Latín y lenguas itálicas afines
  • Artes escénicas y recreativas