A framework to design educational mobile-based games across multiple spaces


Abstract:

The adoption of mobile devices and context-aware technologies offers the opportunity of designing educational mobile-based games across multiple spaces that enrich the learners’ experience. But producing these games is challenging from both the authoring and technical points of view. This paper proposes a framework to facilitate the design of these games. The framework consists of two elements: (1) a narrative structure, and (2) a platform for its deployment. Both elements defined as a set of templates to be completed for facilitating both the authoring of the narrative and the design of the platform. In order to show a usage example, the framework has been used to develop a mobile-based game for a museum. The game designed has been piloted with 10 students between 6 and 12 years old. The results of the pilot show that it is technically feasible to use this framework to design a mobile-base game across three spaces: a museum, home and a classroom. The students found the activity a good and engaging learning experience.

Año de publicación:

2015

Keywords:

  • Situated and embodied cognition
  • STORYTELLING
  • museum
  • Game-based learning
  • Augmented reality

Fuente:

scopusscopus

Tipo de documento:

Conference Object

Estado:

Acceso restringido

Áreas de conocimiento:

  • Tecnología educativa

Áreas temáticas de Dewey:

  • Escuelas y sus actividades; educación especial
  • Juegos y diversiones de interior
  • Métodos informáticos especiales
Procesado con IAProcesado con IA

Objetivos de Desarrollo Sostenible:

  • ODS 4: Educación de calidad
  • ODS 11: Ciudades y comunidades sostenibles
  • ODS 17: Alianzas para lograr los objetivos
Procesado con IAProcesado con IA