A framework to design educational mobile-based games across multiple spaces
Abstract:
The adoption of mobile devices and context-aware technologies offers the opportunity of designing educational mobile-based games across multiple spaces that enrich the learners’ experience. But producing these games is challenging from both the authoring and technical points of view. This paper proposes a framework to facilitate the design of these games. The framework consists of two elements: (1) a narrative structure, and (2) a platform for its deployment. Both elements defined as a set of templates to be completed for facilitating both the authoring of the narrative and the design of the platform. In order to show a usage example, the framework has been used to develop a mobile-based game for a museum. The game designed has been piloted with 10 students between 6 and 12 years old. The results of the pilot show that it is technically feasible to use this framework to design a mobile-base game across three spaces: a museum, home and a classroom. The students found the activity a good and engaging learning experience.
Año de publicación:
2015
Keywords:
- Situated and embodied cognition
- STORYTELLING
- museum
- Game-based learning
- Augmented reality
Fuente:

Tipo de documento:
Conference Object
Estado:
Acceso restringido
Áreas de conocimiento:
- Tecnología educativa
Áreas temáticas de Dewey:
- Escuelas y sus actividades; educación especial
- Juegos y diversiones de interior
- Métodos informáticos especiales

Objetivos de Desarrollo Sostenible:
- ODS 4: Educación de calidad
- ODS 11: Ciudades y comunidades sostenibles
- ODS 17: Alianzas para lograr los objetivos
