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Escuelas y sus actividades; educación especial(66)
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A Virtual Learning Environments as Training Tools: An Experience with NEO LMS in Physics Teaching
Conference ObjectAbstract: This research shows the design and implementation of a Virtual Learning Environment in Physics at thPalabras claves:e-Learning, NEO LMS, VLEAutores:Juan Polo-Mantuano, Mireya Zapata-RodríguezFuentes:scopusTools for Occupational Diseases Control in the Artisan Figures of Marzipan
Conference ObjectAbstract: A worker in an eight-hour workday is exposed to muscle aches or numbness in the legs and fatigue. MaPalabras claves:Ergonomic methods, Marzipan, Muscle aches, WorkstationsAutores:Alexis Suárez del Villar Labastida, Alvarez A., Ney Villamarín, Sánchez A.Á.Fuentes:scopusTowards Accessibility Assessment with a Combined Approach for Native Mobile Applications
Conference ObjectAbstract: According to the Global Digital Report of 2020, mobile applications have increased significantly inPalabras claves:Accessibility, assessment, Combined approach, Mobile application, WCAG 2.1Autores:Alvites-Huamaní C.G., Janio Lincon Jadán Guerrero, Javier Guaña-Moya, Luis Salvador-Ullauri, Patricia Acosta-VargasFuentes:scopusTowards an E-Psychology Solution to Support, Intervene and Educate the Control of Emotions in Infants
Conference ObjectAbstract: Anxiety and depression in infants are a problem that is increasing, this being a consequence of thePalabras claves:anxiety, Depression, E-psychology, Suicide risk, TelepsychologyAutores:Alvites-Huamaní C.G., Janio Lincon Jadán Guerrero, Muñoz-Primero E., Rojas-Montero J.A.Fuentes:googlescopusTowards the Development of Serious Games Accessible for Users with Cognitive Disabilities
Conference ObjectAbstract: Nowadays, checking the ease of interaction with a serious game is a tremendous challenge for universPalabras claves:Accessibility, assessment, Cognitive disability, Manual method, Serious Games, WCAG 2.1Autores:Carlos Corrales-Gaitero, Carrión-Toro M., Jorge Luis Pérez Medina, Ligia Pilar Samaniego-Santillán, Marco Santórum G., Mayra Carrión-Toro, Ortiz-Carranco N.Y., Patricia Acosta-Vargas, Verónica Gabriela Maldonado-GarcésFuentes:googlescopusSocial Robotic Platform to Strengthen Literacy Skills
Conference ObjectAbstract: This work presents a robotic platform with mechanical movements of the head, torso, and arms interacPalabras claves:LITERACY SKILLS, reading, social interaction, Social roboticsAutores:Andrés Caicedo, Jacqueline Gordón, Jorge Rolando Alvarez Tello, Mireya Zapata-RodríguezFuentes:scopusSocio-spatial Segregation Using Computational Algorithms: Case Study in Ambato, Ecuador
Conference ObjectAbstract: Access to basic services, housing, and social security influence people’s quality of life. Within thPalabras claves:Rstudio, Segregation indicators, social interaction, Spatial segregationAutores:Andrea Medina-Enríquez, Jorge Luis Buele León, Manuel Ignacio Ayala Chauvin, Paola MaiguaFuentes:googlescopusStrengthening Mathematical Skills with M-Learning
Conference ObjectAbstract: The COVID-19 pandemic transformed education from face-to-face to virtual. This accelerated the creatPalabras claves:Emerging technologies, EMPOWERMENT, m-learning, MathematicsAutores:Flor Sinchiguano, Hugo Patricio Arias Flores, Janio Lincon Jadán GuerreroFuentes:googlescopusStudy of the Influence of Anthropogenic Sources on the Water Quality of the Ambato River, Tungurahua - Ecuador. A Growing Environmental Problem
Conference ObjectAbstract: The objective of this research was to establish the effect of anthropogenic sources on the degree ofPalabras claves:Environmental risk, Permissible limit, Pollution, rivers, sampling, WastewaterAutores:Dolores Robalino Martínez, Esteban M. Fuentes, Lander Vinicio Pérez Aldas, Liliana Acurio, Scarlet Nathaly Guachamin ZambranoFuentes:scopusStudying the User Experience of an Educational AR-Based App for Smart Glasses
Conference ObjectAbstract: The steady evolution of wearable technology—along with augmented reality (AR)—has enabled importantPalabras claves:AR app, HCI, Smart Glasses, STEM areas, Usability, UXAutores:Francisco Vera, Gonzalo Gabriel Méndez, Patricio Mendoza, Rodríguez A., Ronny Santana, Rossi G., Rybarczyk Y.P.Fuentes:scopus