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Lecture Notes in Networks and Systems(3)
Proceedings - 2019 International Conference on Information Systems and Software Technologies, ICI2ST 2019(1)
Proceedings - 2019 International Conference on Virtual Reality and Visualization, ICVRV 2019(1)
RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao(1)
XXII Ibero-American Conference on Software Engineering, CIbSE 2019(1)
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Escuelas y sus actividades; educación especial(5)
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Assessment of Adaptive Behavior in the Design of Serious Games for People with Disabilities
Conference ObjectAbstract: This article shows the Integral Foundation users' review for the Special Child (FINE), to the findinPalabras claves:Adaptive behavior, Evaluation, Intellectual disabilityAutores:Carlos Corrales-Gaitero, Carrión-Toro M., Jorge Luis Pérez Medina, Ligia Pilar Samaniego-Santillán, Marco Santórum G., Mayra Carrión-Toro, Ortiz-Carranco N.Y., Patricia Acosta-Vargas, Verónica Gabriela Maldonado-GarcésFuentes:googlescopusDeveloping a virtual reality serious game to recreational therapy using iPlus Methodology
Conference ObjectAbstract: Serious Games (SGs) are used in various areas, such as training, advertising, health fields and commPalabras claves:Participatory Approach, Serious Games, Serious games methodology, User Centered DesignAutores:Carrión-Toro M., José Lisandro Aguilar Castro, Juan Benavides, Juan Sebastian Benavides, Marco Santórum G., Mayra Carrión-Toro, Yolanda OrtizFuentes:googlescopusCreating a serious educational game through a user-centered design approach
ArticleAbstract: Serious games (SG) are used in various areas, such as education, health, advertising and communicatiPalabras claves:Participative approach, Serious Games, Serious games methodologyAutores:Belén Quispi, José Lisandro Aguilar Castro, Marco Santórum G., Mayra Carrión-Toro, Santiago LemaFuentes:scopusDesigning Serious Games for Stimulating Cognitive Abilities Using iPlus Methodology
Conference ObjectAbstract: The current research focuses on building a set of games for training and improving people’s cognitivPalabras claves:Education, Game development process, Intellectual disability, iPlus, serious game designAutores:Carlos Corrales-Gaitero, Carrión-Toro M., Jairo Vera, Jorge Luis Pérez Medina, Ligia Pilar Samaniego-Santillán, Marco Santórum G., Mayra Carrión-Toro, Patricia Acosta-Vargas, Verónica Gabriela Maldonado-Garcés, Yolanda OrtizFuentes:googlescopusIPlus methodology for requirements elicitation for serious games
Conference ObjectAbstract: Serious Games (SGs) are used in various areas, such as training, advertising, medical fields and comPalabras claves:Participative approach, Serious Games, Serious games methodologies, User-Centered DesignAutores:José Lisandro Aguilar Castro, Marco Santórum G., María Perez, Mayra Carrión-ToroFuentes:scopusUsability Inspection of a Serious Game to Stimulate Cognitive Skills
Conference ObjectAbstract: When creating user interfaces, usability considerations are important to ensure the target populatioPalabras claves:COGNITIVE ABILITIES, HabCog, Heuristic Evaluation, Serious Game, UsabilityAutores:Carlos Corrales-Gaitero, Carrión-Toro M., Jairo Vera, Jorge Luis Pérez Medina, Ligia Pilar Samaniego-Santillán, Marco Santórum G., Mayra Carrión-Toro, Michael S. Solah, Ortiz-Carranco N.Y., Patricia Acosta-Vargas, Verónica Gabriela Maldonado-GarcésFuentes:googlescopusStudy to infer key criteria for the design of serious games
Conference ObjectAbstract: In the educational context a serious game (JS) can improve learning through its motivational aspectsPalabras claves:educacion, Habilidades Cognitivas, JUEGOS SERIOS, REQUERIMIENTOS, TF-IDFAutores:Alex Pinaida, José Lisandro Aguilar Castro, Marco Santórum G., Mayra Carrión-ToroFuentes:scopus