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Advances in Intelligent Systems and Computing(2)
Lecture Notes in Networks and Systems(2)
Proceedings - 2019 International Conference on Information Systems and Software Technologies, ICI2ST 2019(2)
2017 Congreso Internacional de Innovacion y Tendencias en Ingenieria, CONIITI 2017 - Conference Proceedings(1)
Proceedings - 2021 2nd International Conference on Information Systems and Software Technologies, ICI2ST 2021(1)
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Escuelas y sus actividades; educación especial(8)
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A Case Study: Developing reusable Learning Objects
Conference ObjectAbstract: Information and Communication Technologies (ICT) offer the possibility of creating a massive resourcPalabras claves:Education, ict, Learning objects, LOM, SCORM, ScrumAutores:Carrión-Toro M., Janio Jadán-Guerrero, Marco Santórum G., Maria Belen Guacapina, Mayra Carrión-Toro, Patricia Acosta-VargasFuentes:googlescopusA Serious Game Development for Vexillology Learning Using iPlus Methodology
Conference ObjectAbstract: Developing a serious game is a challenge. One of the most difficult tasks is applying serious informPalabras claves:Gamification, iPlus methodology, Serious Game, usability test, vexillologyAutores:Bryan Flores, David Morales, Francisco Garcia, Julián Andrés Galindo Losada, Marco Santórum G., Mayra Carrion-Toro, Patricia Acosta-VargasFuentes:scopusA method and tools to represent, manage and facilitate the development of university processes
Conference ObjectAbstract:Palabras claves:BUSINESS PROCESS, Integration patterns, Modeling, University processAutores:Marco Santórum G.Fuentes:googlescopusA participatory methodology for the design of serious games in the educational environment
Conference ObjectAbstract: Different works in the educational field have proposed many applications for serious games (SGs) thaPalabras claves:Education, Educational Innovation, Gamification, Participatory Design, Serious Games, Software development, User-Centered DesignAutores:Carrión-Toro M., José Lisandro Aguilar Castro, Marco Santórum G., María Perez, Mayra Carrión-ToroFuentes:googlescopusCreating a serious educational game through a user-centered design approach
ArticleAbstract: Serious games (SG) are used in various areas, such as education, health, advertising and communicatiPalabras claves:Participative approach, Serious Games, Serious games methodologyAutores:Belén Quispi, José Lisandro Aguilar Castro, Marco Santórum G., Mayra Carrión-Toro, Santiago LemaFuentes:scopusDesigning Serious Games for Stimulating Cognitive Abilities Using iPlus Methodology
Conference ObjectAbstract: The current research focuses on building a set of games for training and improving people’s cognitivPalabras claves:Education, Game development process, Intellectual disability, iPlus, serious game designAutores:Carlos Corrales-Gaitero, Carrión-Toro M., Jairo Vera, Jorge Luis Pérez Medina, Ligia Pilar Samaniego-Santillán, Marco Santórum G., Mayra Carrión-Toro, Patricia Acosta-Vargas, Verónica Gabriela Maldonado-Garcés, Yolanda OrtizFuentes:googlescopusDesigning a serious game for labor inclusion of people with intellectual disabilities using iplus methodology
Conference ObjectAbstract: Labor market insertion of persons with disabilities is a great challenge. It is a societal imperativPalabras claves:Education, Intellectual disability, labor inclusion, Serious GameAutores:Andrés Ernesto Paredes, Carlos Corrales-Gaitero, Carlos Sampredro, Jorge Luis Pérez Medina, Ligia Pilar Samaniego-Santillán, Marco Santórum G., Mayra Carrión-Toro, Patricia Acosta-Vargas, Verónica Gabriela Maldonado-Garcés, Yolanda OrtizFuentes:scopusIPlus methodology for requirements elicitation for serious games
Conference ObjectAbstract: Serious Games (SGs) are used in various areas, such as training, advertising, medical fields and comPalabras claves:Participative approach, Serious Games, Serious games methodologies, User-Centered DesignAutores:José Lisandro Aguilar Castro, Marco Santórum G., María Perez, Mayra Carrión-ToroFuentes:scopusTowards the Development of Serious Games Accessible for Users with Cognitive Disabilities
Conference ObjectAbstract: Nowadays, checking the ease of interaction with a serious game is a tremendous challenge for universPalabras claves:accessibility, assessment, Cognitive disability, Manual method, Serious Games, WCAG 2.1Autores:Carlos Corrales-Gaitero, Carrión-Toro M., Jorge Luis Pérez Medina, Ligia Pilar Samaniego-Santillán, Marco Santórum G., Mayra Carrión-Toro, Ortiz-Carranco N.Y., Patricia Acosta-Vargas, Verónica Gabriela Maldonado-GarcésFuentes:googlescopusUsing Expert Evaluation to Assess the Usability of an Educational Mobile Game for Cognitive Skills Training
Conference ObjectAbstract: The labor market inclusion of people with intellectual dis- abilities is one of the main concerns ofPalabras claves:Cognitive skills training, Intellectual disability, social integration, Usability inspectionAutores:Andrés Ernesto Paredes, Carlos Corrales-Gaitero, Carlos Sampredro, Carrión-Toro M., Jorge Luis Pérez Medina, Ligia Pilar Samaniego-Santillán, Marco Santórum G., Mayra Carrión-Toro, Ortiz-Carranco N.Y., Patricia Acosta-Vargas, Verónica Gabriela Maldonado-GarcésFuentes:googlescopus