Mostrando 4 resultados de: 4
Filtros aplicados
Subtipo de publicación
Conference Object(4)
Área temáticas
Funcionamiento de bibliotecas y archivos(3)
Juegos de habilidad de interior(3)
Dirección general(2)
Escuelas y sus actividades; educación especial(1)
Juegos y diversiones de interior(1)
Área de conocimiento
Tecnología educativa(2)
Ciencias de la computación(1)
Ingeniería de software(1)
Innovación(1)
Software(1)
Año de Publicación
2019(4)
Characterization of a fourth generation virtual organization based on industry 4.0
Conference ObjectAbstract: Over the last few years, new technologies have appeared that have been applied in the industry, healPalabras claves:characterization, industry 4.0, Inter organizational collaboration, Virtual organizationAutores:Cindy-Pamela Lopez, José Lisandro Aguilar Castro, Marco Santórum G., Tania Maricela GuamushigFuentes:googlescopusA quality model for the serious games development process
Conference ObjectAbstract: Educational games are creative teaching techniques, but to meet their objective they must be of qualPalabras claves:Cmmi, Quality Model, Serious Games, Software qualityAutores:Andres Alejandro Cevallos Lopez, Marco Santórum G.Fuentes:scopusSerious game, gamified applications, educational software: A comparative study
Conference ObjectAbstract: This article presents a comparative study of three concepts, beginning with its characteristic elemePalabras claves:Education, Educational software, Gamification, Serious Games, Systematic literature reviewAutores:Harold Flores, José Lisandro Aguilar Castro, Marco Santórum G., María Perez, Mayra Carrión-ToroFuentes:scopusStudy to infer key criteria for the design of serious games
Conference ObjectAbstract: In the educational context a serious game (JS) can improve learning through its motivational aspectsPalabras claves:educacion, Habilidades Cognitivas, JUEGOS SERIOS, REQUERIMIENTOS, TF-IDFAutores:Alex Pinaida, José Lisandro Aguilar Castro, Marco Santórum G., Mayra Carrión-ToroFuentes:scopus