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Creating a serious educational game through a user-centered design approach
ArticleAbstract: Serious games (SG) are used in various areas, such as education, health, advertising and communicatiPalabras claves:Participative approach, Serious Games, Serious games methodologyAutores:Belén Quispi, José Lisandro Aguilar Castro, Marco Santórum G., Mayra Carrión-Toro, Santiago LemaFuentes:scopusFAVO: Framework of autonomous virtual organizations based on industry 4.0
ArticleAbstract: In the information age, the digitalization is transforming traditional organizations, allowing themPalabras claves:Autonomous cycles, Collaborative processes, data analytics, industry 4.0, Virtual organizationAutores:Cindy-Pamela Lopez, José Lisandro Aguilar Castro, Marco Santórum G.Fuentes:googlescopusEvaluation mechanism, based on ISO 27001, of the level of trust that can be placed in applicants to members of a virtual organization
ArticleAbstract: The present work intends to give alternative solutions to the recurrent challenge of selecting the mPalabras claves:ISO 27001, Partner Selection, selection tool, Smart selection, Virtual organizationAutores:Cindy-Pamela Lopez, Javier Eduardo Caguana, José Lisandro Aguilar Castro, Marco Santórum G.Fuentes:scopusEvaluation of accessibility in teleconferencing systems for low vision users during covid-19
ArticleAbstract: The World Health Organization indicates that more than 1 billion people worldwide live with some forPalabras claves:Accessibility evaluation, covid-19, Low vision, Teleconference, WCAG 2.1Autores:Gabriel Elías Chanchí G., Julián Andrés Galindo Losada, Marco Santórum G., Mario González-Rodríguez, Patricia Acosta-Vargas, Tania AcostaFuentes:googlescopus