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Design and Evaluation of a Virtual Reality Serious Game
OtherAbstract: Serious Games (SGs) are computer-based games designed for training, advertising, health fields and cPalabras claves:Autores:Carrión-Toro M.Fuentes:googleDesigning Serious Games for Stimulating Cognitive Abilities Using iPlus Methodology
Conference ObjectAbstract: The current research focuses on building a set of games for training and improving people’s cognitivPalabras claves:Education, Game development process, Intellectual disability, iPlus, serious game designAutores:Carlos Corrales-Gaitero, Carrión-Toro M., Jairo Vera, Jorge Luis Pérez Medina, Ligia Pilar Samaniego-Santillán, Marco Santórum G., Mayra Carrión-Toro, Patricia Acosta-Vargas, Verónica Gabriela Maldonado-Garcés, Yolanda OrtizFuentes:googlescopusDesigning a Serious Game for Labor Inclusion of People with Intellectual Disabilities Using iPlus Methodology
OtherAbstract: Labor market insertion of persons with disabilities is a great challenge. It is a societal imperativPalabras claves:Autores:Carrión-Toro M.Fuentes:googleTowards the Development of Serious Games Accessible for Users with Cognitive Disabilities
Conference ObjectAbstract: Nowadays, checking the ease of interaction with a serious game is a tremendous challenge for universPalabras claves:accessibility, assessment, Cognitive disability, Manual method, Serious Games, WCAG 2.1Autores:Carlos Corrales-Gaitero, Carrión-Toro M., Jorge Luis Pérez Medina, Ligia Pilar Samaniego-Santillán, Marco Santórum G., Mayra Carrión-Toro, Ortiz-Carranco N.Y., Patricia Acosta-Vargas, Verónica Gabriela Maldonado-GarcésFuentes:googlescopusUsing Expert Evaluation to Assess the Usability of an Educational Mobile Game for Cognitive Skills Training
Conference ObjectAbstract: The labor market inclusion of people with intellectual dis- abilities is one of the main concerns ofPalabras claves:Cognitive skills training, Intellectual disability, social integration, Usability inspectionAutores:Andrés Ernesto Paredes, Carlos Corrales-Gaitero, Carlos Sampredro, Carrión-Toro M., Jorge Luis Pérez Medina, Ligia Pilar Samaniego-Santillán, Marco Santórum G., Mayra Carrión-Toro, Ortiz-Carranco N.Y., Patricia Acosta-Vargas, Verónica Gabriela Maldonado-GarcésFuentes:googlescopusSerious Game, Gamified Applications, Educational Software: A Comparative Study
OtherAbstract: This article presents a comparative study of three concepts, beginning with its characteristic elemePalabras claves:Autores:Carrión-Toro M.Fuentes:googleiPlus a User-Centered Methodology for Serious Games Design
OtherAbstract: Standard video games are applications whose development process often follows a traditional softwarePalabras claves:Autores:Carrión-Toro M.Fuentes:googleiPlus methodology for requirements elicitation for serious games
OtherAbstract: Serious Games (SGs) are used in various areas, such as training, advertising, medical fields and comPalabras claves:Autores:Carrión-Toro M.Fuentes:googleStudy to Infer Key Criteria for the Design of Serious Games
OtherAbstract: In the educational context a serious game (JS) can improve learning through its motivational aspectsPalabras claves:Autores:Carrión-Toro M.Fuentes:google