Mostrando 5 resultados de: 5
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Educación(1)
Escuelas y sus actividades; educación especial(1)
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Data computational modelling of multivariable non-stationary noisy linear systems by MOESP-AOKI-VAR algorithm
Conference ObjectAbstract: The main objective of this work is to develop a recursive algorithm for identification in the state-Palabras claves:Aoki, identification, Markov parameters, Moesp, Non-stationary system, TIME SERIESAutores:Bottura C.P., Johanna B. TobarFuentes:scopusEducational platform for children with Down Syndrome manageable by the educator
Conference ObjectAbstract: Nowadays educational mobile apps represent a fundamental tool for the developmental learning of chilPalabras claves:Down-Syndrome, Information and communication technology, Learning, m-learning, TeachingAutores:Carlos Venegas, Cevallos R., Córdova R., Danni R. de la Cruz, Johanna B. Tobar, Paúl H. MejíaFuentes:scopusLow cost mechatronics prototype prosthesis for transfemoral amputation controled by myolectric signals
Conference ObjectAbstract: This article presents the development of low cost prototype prosthesis for transfemoral amputation lPalabras claves:Monitoring, Myoelectric, Physiological, Prosthesis, TransfemoralAutores:Bravo Xavier, Danni R. de la Cruz, David Loza, Johanna B. Tobar, JOHANNA BELEN TOBAR QUEVEDO, Jonathan Corella, Mayra CominaFuentes:googlescopusLudic tool that contributes to the physical and motor development based on sensor technology for gesture recognition
Conference ObjectAbstract: This article propose an innovative tool based in ludic games oriented to children between 6-8 yearsPalabras claves:Gesture recognition, Gesture recognition sensor (GRS), LUDIC GAMES, SDK, sedentary lifestyle, XNAAutores:Danni R. de la Cruz, Freire A., Johanna B. Tobar, JOHANNA BELEN TOBAR QUEVEDO, Paúl H. Mejía, Paúl Hernán Mejía Campoverde, Pazmino V.Fuentes:googlescopusMARTI: A robotic chess module with interactive table, for learning purposes
Conference ObjectAbstract: MARTI (Módulo de Ajedrez Robótico con Tablero Interactivo) was proposed to be a virtual chess playerPalabras claves:Chess engine, Chess robot, Computer Vision, Human-machine interaction, Multi-touch interfaceAutores:David Loza, Fabricio Morales, Johanna B. Tobar, JOHANNA BELEN TOBAR QUEVEDO, Leonardo CarreraFuentes:googlescopus