Mostrando 10 resultados de: 10
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2018 5th International Conference on eDemocracy and eGovernment, ICEDEG 2018(2)
Advances in Intelligent Systems and Computing(2)
Communications in Computer and Information Science(1)
IEEE Global Engineering Education Conference, EDUCON(1)
Informatics in Education(1)
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Escuelas y sus actividades; educación especial(5)
Ciencias de la computación(4)
Educación(3)
Juegos de habilidad de interior(2)
Procesos sociales(2)
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Ciencias de la computación(5)
Tecnología educativa(5)
Factores humanos y ergonomía(1)
Pedagogía(1)
Coding with Scratch: The design of an educational setting for Elementary pre-service teachers
Conference ObjectAbstract: This work describes the design of a first experience of coding with Scratch, a simple programming laPalabras claves:Coding, design of educational setting, HCI, High Order Think Skills, Learning, PROJECT-BASED LEARNING, remixing, SCHOOL CURRICULUM, school education, Scratch, Teaching methods, Technology-enhanced settings, tinkerableAutores:Azucena L., Bertacchini F., Bilotta E., Diana Elizabeth Olmedo-Vizueta, Diana Olmedo Vizueta, Gabriele L., Leticia Vaca-Cardenas, Pantano P., Tavernise A., Valenti A.Fuentes:googlescopusCollective Intelligence Education, Enhancing the Collaborative Learning
Conference ObjectAbstract: Education continually maintains challenges evidenced by an evolution since its origins. The processPalabras claves:Collective Intelligence, higher education, ictAutores:Alex F. Jimenez, Jaime Meza Hormaza, Karina Mendoza, Leticia Vaca-CardenasFuentes:scopusATHYNOS: Helping Children with Dyspraxia Through an Augmented Reality Serious Game
Conference ObjectAbstract: Emerging technologies and ICT have changed the lifestyle of society, all scientific areas are takingPalabras claves:ATHYNOS, Augmented reality, dyspraxia, Serious GamesAutores:Diego Fernando Avila-Pesantez, L. Miriam Avila, Leticia Vaca-Cardenas, Rivera L.A., Zuniga L.Fuentes:scopusApplication of Web 2.0 Tools in the Pedagogical Process of Mathematics: A Case Study with Students of Basic Education
Conference ObjectAbstract: This work was focused on the study of Web 2.0 Open Source tools by using the methodology design: SelPalabras claves:information and communication technologies (ICT), Learning, Pedagogical process, Selection, Design, and Implementation (SDI) Methodology, Web 2.0 toolsAutores:Diego Fernando Avila-Pesantez, L. Miriam Avila P, Leticia Vaca-Cardenas, Mónica Vaca-CárdenasFuentes:googlescopusSoftware Frameworks that Improve HCI Focused on Cognitive Cities. A Systematic Literature Review
Conference ObjectAbstract: Due to the technological advances, the reference frameworks to carry out web and mobile applicationsPalabras claves:Cognitive cities, framework, HCI, Machine learning, Smart citiesAutores:Bryan Marcillo-Delgado, Gema Giler-Velásquez, Leticia Vaca-Cardenas, Mónica Vaca-CárdenasFuentes:scopusSurfing virtual environment in the Galápagos Islands
Conference ObjectAbstract: In this paper we present an Edutainment Virtual World, organized in three interactive virtual scenarPalabras claves:edutainment, Learning, Multimedia environments, Scientific contents, Steam, virtual environments, Virtual worldsAutores:Azucena L., Bertacchini F., Bilotta E., Diana Elizabeth Olmedo-Vizueta, Diana Olmedo Vizueta, Gabriele L., Leticia Vaca-Cardenas, Pantano P., Tavernise A.Fuentes:googlescopusTowards an Improvement of Interpersonal Relationships in Children with Autism Using a Serious Game
Conference ObjectAbstract: Autism Spectrum Disorder (ASD) or Autism is considered as a psychological neurodevelopment disorderPalabras claves:Autism, Autism Spectrum Disorder (ASD), JOINME, Serious Games, SUM methodologyAutores:Diego Fernando Avila-Pesantez, Giancarlo Alvarez Reyes, L. Miriam Avila, Leticia Vaca-Cardenas, Valeria Alexandra Espinoza Tixi, Valeria Espinoza TixiFuentes:googlescopusTowards the improvement of ADHD children through augmented reality serious games: Preliminary results
Conference ObjectAbstract: Attention Deficit-Hyperactivity Disorder is the most common childhood neurodevelopment disorder thatPalabras claves:ADHD, ATHYNOS, Augmented reality, Augmented Reality Serious Games, Serious GamesAutores:Aguayo S., Diego Fernando Avila-Pesantez, Leticia Vaca-Cardenas, Rivera L.A., Zuniga L.Fuentes:googlescopusUser Interfaces Promoting Appropriate HCI: Systematic Literature Review
ReviewAbstract: One of the research challenges in Human-Computer Interaction (HCI) is to build interfaces with whichPalabras claves:design, HCI, UI, webAutores:Alberto Naula-Bone, Gabriela Briones-Villafuerte, Leticia Vaca-Cardenas, Mónica Vaca-CárdenasFuentes:googlescopusLesson planning by computational thinking skills in Italian pre-service teachers
ArticleAbstract: In the last years, a growing trend in different educational contexts focused on Computational ThinkiPalabras claves:Coding, Computer uses in education, digital literacy, Outcomes of education, Preservice teacher educationAutores:Bertacchini F., Bilotta E., Gabriele L., Leticia Vaca-Cardenas, Pantano P., Tavernise A.Fuentes:googlescopus