Mostrando 10 resultados de: 10
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Publisher
Advances in Intelligent Systems and Computing(3)
IEEE Global Engineering Education Conference, EDUCON(2)
2018 5th International Conference on eDemocracy and eGovernment, ICEDEG 2018(1)
2021 IEEE URUCON, URUCON 2021(1)
6th IEEE Ecuador Technical Chapters Meeting, ETCM 2022(1)
Augmented reality implementation as reinforcement tool for public textbooks education in Ecuador
Conference ObjectAbstract: The present work releases on the methodology followed for the implementation and experimentation ofPalabras claves:Active Education, Augmented reality, Mobile application, Public education, Reinforcement ToolAutores:A. Lluma-Noboa, D. Paredes-Velastegui, Diana Elizabeth Olmedo-Vizueta, Diana Olmedo Vizueta, Diego Fernando Avila-Pesantez, Jorge Hernandez-AmbatoFuentes:googlescopusApplication of Web 2.0 Tools in the Pedagogical Process of Mathematics: A Case Study with Students of Basic Education
Conference ObjectAbstract: This work was focused on the study of Web 2.0 Open Source tools by using the methodology design: SelPalabras claves:information and communication technologies (ICT), Learning, Pedagogical process, Selection, Design, and Implementation (SDI) Methodology, Web 2.0 toolsAutores:Diego Fernando Avila-Pesantez, L. Miriam Avila P, Leticia Vaca-Cardenas, Mónica Vaca-CárdenasFuentes:googlescopusATHYNOS: Helping Children with Dyspraxia Through an Augmented Reality Serious Game
Conference ObjectAbstract: Emerging technologies and ICT have changed the lifestyle of society, all scientific areas are takingPalabras claves:ATHYNOS, Augmented reality, dyspraxia, Serious GamesAutores:Diego Fernando Avila-Pesantez, L. Miriam Avila, Leticia Vaca-Cardenas, Rivera L.A., Zuniga L.Fuentes:scopusDesign of an augmented reality serious game for children with dyscalculia: A case study
Conference ObjectAbstract: Numeracy skills are essential in the modern world. However, many children experience difficulties inPalabras claves:ATHYNOS, Augmented reality serious game, Dyscalculia, Serious games designAutores:Delgadillo R.S., Diego Fernando Avila-Pesantez, Leticia Vaca-Cardenas, Padilla Padilla N., Rivera L.A.Fuentes:googlescopusExploring Learning in Near-Field Communication-Based Serious Games in Children Diagnosed with ADHD
Conference ObjectAbstract: Attention deficit hyperactivity disorder (ADHD) is a common disorder, affecting more than 5% of chilPalabras claves:attention deficit hyperactivity disorder (ADHD), CIUDAD PUZZLE, Near-Field Communication (NFC), Serious GamesAutores:Alberto Arellano-Aucancela, Diego Fernando Avila-Pesantez, L. Miriam Avila, Nelly F. Padilla, Sandra Santillán GuadalupeFuentes:scopusImproving the Serious Game design using Game Learning Analytics and Eye-tracking: A pilot study
Conference ObjectAbstract: It is necessary to consider metrics that integrate Game Learning Analytics (GLA) and technologies thPalabras claves:Eye-tracking, game learning analytics, MATH4FUN, serious game designAutores:Bryan Gagnay Angamarca, Diego Fernando Avila-Pesantez, L. Miriam Avila, Usca B.A.T.Fuentes:scopusToward an improvement in preschool learning with an integrated Virtual Reality application: A preliminary study
Conference ObjectAbstract: Nowadays, many preschooler applications and computer services are available for elementary educationPalabras claves:Children learning, Funlearning game, Usability, Virtual Reality applicationAutores:Avila L.M., Bossano D.F., Diego Fernando Avila-Pesantez, Nelly PadillaFuentes:scopusTowards an Improvement of Interpersonal Relationships in Children with Autism Using a Serious Game
Conference ObjectAbstract: Autism Spectrum Disorder (ASD) or Autism is considered as a psychological neurodevelopment disorderPalabras claves:Autism, Autism Spectrum Disorder (ASD), JOINME, Serious Games, SUM methodologyAutores:Diego Fernando Avila-Pesantez, Giancarlo Alvarez Reyes, L. Miriam Avila, Leticia Vaca-Cardenas, Valeria Alexandra Espinoza Tixi, Valeria Espinoza TixiFuentes:googlescopusTowards the improvement of ADHD children through augmented reality serious games: Preliminary results
Conference ObjectAbstract: Attention Deficit-Hyperactivity Disorder is the most common childhood neurodevelopment disorder thatPalabras claves:ADHD, ATHYNOS, Augmented reality, Augmented Reality Serious Games, Serious GamesAutores:Aguayo S., Diego Fernando Avila-Pesantez, Leticia Vaca-Cardenas, Rivera L.A., Zuniga L.Fuentes:googlescopusProposal of a Conceptual Model for Serious Games Design: A Case Study in Children with Learning Disabilities
ArticleAbstract: Serious Games (SG) have a particular ability to motivate and engage in the therapeutic and learningPalabras claves:ATHYNOS, conceptual model for design, Game-based learning, Serious GamesAutores:Delgadillo R.S., Diego Fernando Avila-Pesantez, Rivera L.A.Fuentes:googlescopus