Mostrando 8 resultados de: 8
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Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)(3)
CEUR Workshop Proceedings(2)
Interaction Design and Architecture(s)(1)
Proceedings - 2013 IEEE 13th International Conference on Advanced Learning Technologies, ICALT 2013(1)
Research in Learning Technology(1)
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Escuelas y sus actividades; educación especial(4)
Funcionamiento de bibliotecas y archivos(3)
Procesos sociales(3)
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Tecnología educativa(4)
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Computación en la nube(1)
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Origen
scopus(8)
Analysing the impact of built-in and external social tools in a MOOC on educational technologies
Conference ObjectAbstract: MOOCs have been a disruptive educational trend in the last months. Some MOOCs just replicate traditiPalabras claves:crowdsourcing, Educational technologies, MOOCs, Social toolsAutores:Hoyos C.A., Kloos C.D., Mar Pérez-Sanagustín, Muñoz-Organero M., Parada G. H.A., Rodríguez-De-Las-Heras A.Fuentes:scopusMulti-channel, multi-objective, multi-context services: The glue of the smart cities learning ecosystem
ArticleAbstract: Smart devices in combination with other digital tools have occupied the cities transforming citizensPalabras claves:Lifelong Learning, Multi-channel, Multi-context, Multi-objective, Smart cities learningAutores:Buchem I., Kloos C.D., Mar Pérez-SanagustínFuentes:scopusLearning design Rashomon i - Supporting the design of one lesson through different approaches
ArticleAbstract: This paper presents and compares a variety of approaches that have been developed to guide the decisPalabras claves:Inquiry learning, Learning design approaches, Pedagogical planningAutores:Anastopoulou S., Conole G., Craft B., Dimitriadis Y., Hernández-Leo D., Kali Y., Mar Pérez-Sanagustín, Mor Y., Persico D., Pozzi F., Walmsley H.Fuentes:scopusTransforming the campus into a digitally augmented learning space using etiquetAR
Conference ObjectAbstract: etiquetAR is a web-authoring application designed towards learning purposes to support practitionersPalabras claves:Augmented Spaces, Game, Mobile learning, personalization, QR tags, user studyAutores:Blat J., Hernández-Leo D., Kloos C.D., Mar Pérez-Sanagustín, Melero J.Fuentes:scopusVillard-de-lans: A case study for participatory people-centered smart city learning design
Conference ObjectAbstract: This article presents the results of a design workshop that developed scenarios of learning in an imPalabras claves:City Gamification, People Centered Design Approach, Smart City Learning, Smart Community, Smart tourismAutores:Avouris N., Del Fatto V.D., Elsner J., Giovannella C., Gobbi A., Mar Pérez-Sanagustín, Zhang B.X., Zualkernan I.Fuentes:scopusetiquetAR: Tagging learning experiences
Conference ObjectAbstract: etiquetAR is an authoring tool for supporting the design and enactment of mobile context-based learnPalabras claves:Augmented reality, demonstration, Mobile learning, mobile-web-based application, QR tagsAutores:Kloos C.D., Mar Pérez-Sanagustín, Martínez A.Fuentes:scopusSupporting crowdsourcing in MOOC informal face-to-face meetings
Conference ObjectAbstract: MOOCs are currently one of the main buzzwords in education. These particular online courses are charPalabras claves:crowdsourcing, Informal face-to-face meetings, MOOCsAutores:Hoyos C.A., Kloos C.D., Mar Pérez-SanagustínFuentes:scopusTag-based experiences for supporting collaboration at the workplace
Conference ObjectAbstract: Nowadays, mobile devices and applications offer new possibilities to learn anytime and anywhere. ThePalabras claves:COLLABORATION, Informal Learning, Mobile learning, QR codes, workplaceAutores:Hoyos C.A., Kloos C.D., Mar Pérez-SanagustínFuentes:scopus