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GAMIFICATION THROUGH AUGMENTED REALITY TO ASSIST THE LEARNING PROCESS OF ECUADORIAN STUDENTS
OtherAbstract: Information communication technology (ICT) has become one of the key aspects that promote innovationPalabras claves:Autores:Jonathan SamaniegoFuentes:googleEDUCATIONAL PODCAST, A LINK TO AUDITORY LEARNING
OtherAbstract: The podcast is one of the social media with more interactivity in recent years, currently, platformsPalabras claves:Autores:Jonathan SamaniegoFuentes:googleREINFORCE THE TEACHING OF PHYSICS SCIENCES USING GAMIFICATION OF AUGMENTED REALITY
OtherAbstract: Augmented reality is a unique experience for the student and the teacher, the projects carried out wPalabras claves:Autores:Jonathan SamaniegoFuentes:googleSTREAMING EDUCATION VS ONLINE EDUCATION, IS THE FUTURE?
OtherAbstract: At the dawn of the 20th century while humanity has increasingly integrated into a virtual world, eduPalabras claves:Autores:Jonathan SamaniegoFuentes:googleTikTok as a Space for Educational Dissemination
OtherAbstract: This research seeks to implement strategies from the educational field to involve students in the rePalabras claves:Autores:Jonathan SamaniegoFuentes:google