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Iberian Conference on Information Systems and Technologies, CISTI(4)
RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao(2)
2010 IEEE Education Engineering Conference, EDUCON 2010(1)
2016 3rd International Conference on eDemocracy and eGovernment, ICEDEG 2016(1)
CISCI 2016 - Decima Quinta Conferencia Iberoamericana en Sistemas, Cibernetica e Informatica, Decimo Tercer Simposium Iberoamericano en Educacion, Cibernetica e Informatica, SIECI 2016 - Memorias(1)
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Escuelas y sus actividades; educación especial(6)
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Augmented reality as a support resource in the teaching-learning process in legal medicine
ArticleAbstract: This article describes the methodology for the development of Learning Object (OA) in 3D for the appPalabras claves:Active learning, Augmented reality, AUTOPSY, Experiential learning, legal medicineAutores:Dunia Inés Jara-Roa, Jennifer Samaniego-Franco, Martha Vannesa Agila Palacios, Paola Sarango-LapoFuentes:scopusAn adaptive multi-agent based architecture for engineering education
Conference ObjectAbstract: This paper proposes an agent-based adaptive Architecture to extend Moodle in order to support instruPalabras claves:Adaptive educational systems, intelligent agents, Ntelligent systems, Tutor modelling, User modellingAutores:C. Sarango Lapo, D. Jara Roa, Dunia Inés Jara-Roa, M. Agila Palacios, Martha Vannesa Agila Palacios, P. Valdiviezo Diaz, Paola Sarango-Lapo, Priscila Valdiviezo-Diaz, Rodriguez-Artacho M.Fuentes:googlerraaescopusDevelopment of a multi-user audience simulator prototype
Conference ObjectAbstract: For students who are trained in the distance learning modality, it is imperative to have practice scPalabras claves:component, multi-user, simulation hearings, Unity, Virtual worldsAutores:Dunia Inés Jara-Roa, Jennifer Samaniego-Franco, Luis Eduardo Ríos-Castillo, Marlon Agustín Carrión-Martínez, Martha Vannesa Agila Palacios, Paola Sarango-LapoFuentes:scopusCase study: Methodology for the development of learning objects (OA) in 3D for applications of augmented reality (AR)
Conference ObjectAbstract: The present work aims to describe the methodology used for the development of learning objects (LO)Palabras claves:AR Apps, Augmented reality, MethodologyAutores:Dunia Inés Jara-Roa, Jairo Antonio Contreras-Mendieta, Jennifer Samaniego-Franco, Jorge Eduardo Guaman-Jaramillo, Martha Vannesa Agila Palacios, Paola Sarango-LapoFuentes:scopusGamified environments: An active learning context
Conference ObjectAbstract:Palabras claves:Autores:Dunia Inés Jara-Roa, Martha Vannesa Agila Palacios, Paola Sarango-LapoFuentes:scopusIGuion: Designing interactive videos
Conference ObjectAbstract: The research aims to develop a proposal for the design of interactive videos, which consists in thePalabras claves:Didactic video, educational technology, IGuión, Interactive Video, Interactivity, Narrative fictionAutores:Dunia Inés Jara-Roa, Galo Alexander Jaramillo Guamán, Jairo Antonio Contreras-Mendieta, Jennifer Samaniego-Franco, Jorge Eduardo Guaman-Jaramillo, Martha Vannesa Agila Palacios, Paola Sarango-LapoFuentes:scopusImplementation of a remote laboratory (LR), as a support resource in an education system at distance
ArticleAbstract: Currently the use and appropriation of Information and Communication Technologies (ICT) in higher edPalabras claves:Distance education programs, Physics, Remote laboratory, STUDENTSAutores:Dunia Inés Jara-Roa, Jairo Antonio Contreras-Mendieta, Martha Vannesa Agila Palacios, Paola Sarango-LapoFuentes:scopusImplementation of virtual worlds in distance studies
Conference ObjectAbstract: Nowadays there is a growing interest in the use of virtual reality environments because through immePalabras claves:Immersive virtual environment, Virtual environments OpenSimulator, Virtual worldsAutores:Dunia Inés Jara-Roa, Jairo Antonio Contreras-Mendieta, Jennifer Samaniego-Franco, Jorge Eduardo Guaman-Jaramillo, Martha Vannesa Agila Palacios, Paola Sarango-LapoFuentes:scopusInfluence of active methodologies: projects and cases in the development of digital competences with mobile devices
ArticleAbstract: Purpose: The purpose of this paper is to analyze the influence of two active methodologies on digitaPalabras claves:active methodologies, Case-based learning, Digital competence, higher education, Mixed Methods, Mobile device, Project-oriented learningAutores:Maria Soledad Ramirez-Montoya, Martha Vannesa Agila Palacios, Muñoz-Repiso A.G.V.Fuentes:scopusTechno-instructional application in a MOOC designed with gamification techniques
Conference ObjectAbstract: This paper describes the experience of integration of gamification activities in a Mooc, starting frPalabras claves:e-Learning, Gamification, LMS, MoocAutores:D. Jara Roa, Dunia Inés Jara-Roa, M. Agila Palacios, Martha Vannesa Agila Palacios, Rodrigo Saraguro-BravoFuentes:googlerraaescopus