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Mostrando 10 resultados de: 154
Gu?a de actividades para la ense?anza de la lengua de se?as ecuatoriana en los estudiantes de tercero de B?sica de la Unidad Educativa Sudamericano
Bachelor ThesisAbstract: La lengua de se?as ecuatoriana (LSEC) es concebida como una lengua materna por medio de la cual lasPalabras claves:Cultura sorda, Deaf culture, Ecuadorian Sign Language (LSEC), Educational Inclusion, GAMIFICACI?N, Gamification, INCLUSI?N EDUCATIVA, Lengua de se?as ecuatoriana (LSEC)Autores:Arpi Cinthya Guam?n Estefan?a, Mar?a Fernanda Arich?bala Fajardo, Paulina Elizabeth Mej?a CajamarcaFuentes:rraaeGu?a de gamificaci?n como estrategia did?ctica para fortalecer la lectoescritura en estudiantes de quinto de educaci?n b?sica de la Unidad Educativa Ricardo Mu?oz Ch?vez.
Bachelor ThesisAbstract: La presente investigaci?n se llev? a cabo en el quinto a?o de Educaci?n B?sica de la Unidad EducativPalabras claves:Ense?anza-aprendizaje, GAMIFICACI?N, Gamification, Gamification guide, Gu?a de gamificaci?n, Lectoescritura, literacy, teaching-learningAutores:Bryam Alexander Barrera Marquina, Edisson Alfonso Barbecho Benalc?zar, Silvia Maribel Sarmiento BerrezuetaFuentes:rraaeICT based Gamification in the Dissemination of Content
Conference ObjectAbstract: This research refers to gamification as a content strategy in marketing and aims to analyze author rPalabras claves:Author resources, Gamification, information and communication technologies, MARKETING, STRATEGIESAutores:Arroba-Freire E., María Cristina Páez Quinde, Molina-Arcos I., Tamayo-Viera J.Fuentes:googlescopusIMotions’ automatic facial recognition & text-based content analysis of basic emotions & empathy in the application of the interactive neurocommunicative technique LNCBT (line & numbered concordant basic text)
Conference ObjectAbstract: This research paper focuses on the effectiveness of the Line Numbered Concordant Basic Text (LNCBT)Palabras claves:Automatic facial emotion recognition, Behavior change techniques, Connective intelligence, Emotional Text-based content, Empathic imagination, Empathy and emotion, FACS, Gamification, iMotions, Interactive communications, LNCBT, Narcotics anonymous, Neurocommunications, Recovery from addictions, Social brainAutores:Fárez M.I., Felipe Webster, Jorge Mora-Fernández, Khan A., Ren? Fernando Est?vez Abad, Torres F.Fuentes:scopusISEAsy: A social business process management platform
Conference ObjectAbstract: In today's rapidly changing environment and constant development of new technologies, organizationsPalabras claves:BPM, BUSINESS PROCESS, Game mechanics, Gamification, ISEA, Serious Games, Social, Social media toolsAutores:Front A., Marco Santórum G., Rieu D.Fuentes:googlescopusEncouraging student motivation through gamification in engineering education
Conference ObjectAbstract: At present, there is a wide variety of teaching methods and educational strategies mediated by technPalabras claves:Active learning, Dynamic learning, Games, Gamification, m-learning, Mobile learningAutores:Santiago Criollo-C, Sergio Luján-MoraFuentes:scopusEnergy consumption behaviour characterization with mobile gamification
Conference ObjectAbstract: Excessive electric energy consumption results in high costs for consumers, and often on using non-rePalabras claves:energy management, Gamification, Mobile ApplicationsAutores:Carlos A. Silva, Goncalves D., Marcelino L., Neves L., Renato Toasa, Silva C.Fuentes:orcidscopusEngagement in the course of programming in higher education through the use of gamification
ArticleAbstract: Programming learning in college education is hard for students. Consequently, strategies are requirePalabras claves:Challenge, engagement, Gamification, MOTIVATIONAutores:Maria Soledad Ramirez-Montoya, Mena J., Peñalvo F.J.G., Rincón-Flores E.G., Rojas-López A.Fuentes:scopusEngaging MOOC through gamification: Systematic mapping review
Conference ObjectAbstract: While gamification has a strong position in business and marketing, it is just emerging in the educaPalabras claves:Gamification, Mooc, ONLINE LEARNING, teaching/learning strategiesAutores:Maria Soledad Ramirez-Montoya, Mena J., Rincón-Flores E.G.Fuentes:scopusEnhancing collaborative learning in higher education online courses through a mobile game app
Conference ObjectAbstract: In recent years, institutions of higher education have been using Massive Open Online Courses (MOOCsPalabras claves:COLLABORATION, e-Learning, Gamification, Mobile learning, Mooc, online courses, SPOCAutores:Mar Pérez-Sanagustín, Neyem A., Ramirez-Donoso L., Rojas-Riethmuller J.S.Fuentes:scopus