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Analysis of the implementation of Augmented Reality as an interactive tool in American print media
ArticleAbstract: This study analyses the way in which two print media in the American continent use Augmented RealityPalabras claves:Augmented reality, Interactivity, MOBILE DEVICES, Printed journalism, TECHNOLOGYAutores:Masjuan M.E.G., Meneses López E., Wellington Villota OyarvideFuentes:scopusDIGITAL COMPETENCE OF FUTURE TEACHERS TO CARRY OUT A PROCESS OF TEACHING AND LEARNING THROUGH VIRTUAL REALITY
ArticleAbstract: The digital competence of future teachers is acquiring an added value in education due to the technoPalabras claves:Digital competence, Emerging technology, ict, Virtual RealityAutores:López Belmonte J., María Belén Morales-Cevallos, Meneses López E., Pozo Sánchez S.Fuentes:scopusDigital competence of students at Catholic university of Santiago de Guayaquil
ArticleAbstract: TThis research analyzes the degree of digital and interpersonal competence for information search anPalabras claves:Competences, ECUADOR, information and communications technologies, Search and information processing, universityAutores:Magdalena Reyes Vélez, Meneses López E., Vázquez-Cano E., Zamora L.C.Fuentes:scopusInnovation in the university classroom through augmented reality. Analysis from the perspective of the Spanish and Latin American students
ArticleAbstract: Objective. This article analyzes the experiences of university innovation with immersive technologiePalabras claves:Augmented reality, Educational apps, Technological education, University innovationAutores:Cabero-Almenara J., Meneses López E., Vázquez-Cano E., Wellington Villota OyarvideFuentes:googlescopusUse of augmented reality apps in University classrooms
ArticleAbstract: This study is part of the Spanish research project (I+d+I): "Augmented reality to increase training,Palabras claves:Augmented reality, Educational apps, Technological education, University innovationAutores:María Belén Morales-Cevallos, Meneses López E., Padilla D.B., Vázquez-Cano E.Fuentes:scopusUse of augmented reality to improve specific and transversal competencies in students
ArticleAbstract: Work in higher educational centres implicates the use of different types of methodology. The digitalPalabras claves:APP, Augmented reality, Digital competence, Specific and transversal competences, University StudentsAutores:Marín-Díaz V., Meneses López E., Vázquez-Cano E., Wellington Villota OyarvideFuentes:googlescopusRelation of the associated factors in the development of gamified experiences
ArticleAbstract: Currently one of the main concerns among teachers is the lack of involvement of students in academicPalabras claves:creativity, Education, Learning, MOTIVATION, STUDENTSAutores:María Belén Morales-Cevallos, Meneses López E., Parra-González M.E., Segura-Robles A.Fuentes:scopus