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Characterization and Socio-Cognitive Needs of People with Intellectual Disabilities
Conference ObjectAbstract: The following article presents the characterization of the Integral Foundation for the Special ChildPalabras claves:characterization, Intellectual disability, pedagogical modelAutores:Carlos Corrales-Gaitero, Carrión-Toro M., Jorge Luis Pérez Medina, Ligia Pilar Samaniego-Santillán, Marco Santórum G., Mayra Carrión-Toro, Ortiz-Carranco N.Y., Patricia Acosta-Vargas, Verónica Gabriela Maldonado-GarcésFuentes:googlescopusAssessment of Adaptive Behavior in the Design of Serious Games for People with Disabilities
Conference ObjectAbstract: This article shows the Integral Foundation users' review for the Special Child (FINE), to the findinPalabras claves:Adaptive behavior, Evaluation, Intellectual disabilityAutores:Carlos Corrales-Gaitero, Carrión-Toro M., Jorge Luis Pérez Medina, Ligia Pilar Samaniego-Santillán, Marco Santórum G., Mayra Carrión-Toro, Ortiz-Carranco N.Y., Patricia Acosta-Vargas, Verónica Gabriela Maldonado-GarcésFuentes:googlescopusA Case Study: Developing reusable Learning Objects
Conference ObjectAbstract: Information and Communication Technologies (ICT) offer the possibility of creating a massive resourcPalabras claves:Education, ict, Learning objects, LOM, SCORM, ScrumAutores:Carrión-Toro M., Janio Jadán-Guerrero, Marco Santórum G., Maria Belen Guacapina, Mayra Carrión-Toro, Patricia Acosta-VargasFuentes:googlescopusA participatory methodology for the design of serious games in the educational environment
Conference ObjectAbstract: Different works in the educational field have proposed many applications for serious games (SGs) thaPalabras claves:Education, Educational Innovation, Gamification, Participatory Design, Serious Games, Software development, User-Centered DesignAutores:Carrión-Toro M., José Lisandro Aguilar Castro, Marco Santórum G., María Perez, Mayra Carrión-ToroFuentes:googlescopusDeveloping a virtual reality serious game to recreational therapy using iPlus Methodology
Conference ObjectAbstract: Serious Games (SGs) are used in various areas, such as training, advertising, health fields and commPalabras claves:Participatory Approach, Serious Games, Serious games methodology, User Centered DesignAutores:Carrión-Toro M., José Lisandro Aguilar Castro, Juan Benavides, Juan Sebastian Benavides, Marco Santórum G., Mayra Carrión-Toro, Yolanda OrtizFuentes:googlescopusCreating a serious educational game through a user-centered design approach
ArticleAbstract: Serious games (SG) are used in various areas, such as education, health, advertising and communicatiPalabras claves:Participative approach, Serious Games, Serious games methodologyAutores:Belén Quispi, José Lisandro Aguilar Castro, Marco Santórum G., Mayra Carrión-Toro, Santiago LemaFuentes:scopusDesign and evaluation of a virtual reality serious game
Conference ObjectAbstract: Serious Games (SGs) are computer-based games designed for training, advertising, health fields and cPalabras claves:Education, Game design, Medical rehabilitation, VIDEOGAMES, Virtual RealityAutores:José Lisandro Aguilar Castro, Juan Benavides, Juan Sebastian Benavides, Marco Santórum G., María Perez, Mayra Carrión-Toro, Yolanda OrtizFuentes:googlescopusDesigning Serious Games for Stimulating Cognitive Abilities Using iPlus Methodology
Conference ObjectAbstract: The current research focuses on building a set of games for training and improving people’s cognitivPalabras claves:Education, Game development process, Intellectual disability, iPlus, serious game designAutores:Carlos Corrales-Gaitero, Carrión-Toro M., Jairo Vera, Jorge Luis Pérez Medina, Ligia Pilar Samaniego-Santillán, Marco Santórum G., Mayra Carrión-Toro, Patricia Acosta-Vargas, Verónica Gabriela Maldonado-Garcés, Yolanda OrtizFuentes:googlescopusDesigning a serious game for labor inclusion of people with intellectual disabilities using iplus methodology
Conference ObjectAbstract: Labor market insertion of persons with disabilities is a great challenge. It is a societal imperativPalabras claves:Education, Intellectual disability, labor inclusion, Serious GameAutores:Andrés Ernesto Paredes, Carlos Corrales-Gaitero, Carlos Sampredro, Jorge Luis Pérez Medina, Ligia Pilar Samaniego-Santillán, Marco Santórum G., Mayra Carrión-Toro, Patricia Acosta-Vargas, Verónica Gabriela Maldonado-Garcés, Yolanda OrtizFuentes:scopusIPlus methodology for requirements elicitation for serious games
Conference ObjectAbstract: Serious Games (SGs) are used in various areas, such as training, advertising, medical fields and comPalabras claves:Participative approach, Serious Games, Serious games methodologies, User-Centered DesignAutores:José Lisandro Aguilar Castro, Marco Santórum G., María Perez, Mayra Carrión-ToroFuentes:scopus