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Associação Ibérica de Sistemas e Tecnologias de Informacao(1)
Proceedings - 2019 International Conference on Virtual Reality and Visualization, ICVRV 2019(1)
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Developing a virtual reality serious game to recreational therapy using iPlus Methodology
Conference ObjectAbstract: Serious Games (SGs) are used in various areas, such as training, advertising, health fields and commPalabras claves:Participatory Approach, Serious Games, Serious games methodology, User Centered DesignAutores:Carrión-Toro M., José Lisandro Aguilar Castro, Juan Benavides, Juan Sebastian Benavides, Marco Santórum G., Mayra Carrión-Toro, Yolanda OrtizFuentes:googlescopusCreando un juego serio educativo mediante un enfoque de diseño centrado en el usuario
OtherAbstract: Serious games (SG) are used in various areas, such as education, health, advertising and communicatiPalabras claves:Autores:Carrión-Toro M.Fuentes:googleSerious Game, Gamified Applications, Educational Software: A Comparative Study
OtherAbstract: This article presents a comparative study of three concepts, beginning with its characteristic elemePalabras claves:Autores:Carrión-Toro M.Fuentes:googleiPlus methodology for requirements elicitation for serious games
OtherAbstract: Serious Games (SGs) are used in various areas, such as training, advertising, medical fields and comPalabras claves:Autores:Carrión-Toro M.Fuentes:googleStudy to Infer Key Criteria for the Design of Serious Games
OtherAbstract: In the educational context a serious game (JS) can improve learning through its motivational aspectsPalabras claves:Autores:Carrión-Toro M.Fuentes:google