Mostrando 7 resultados de: 7
Filtros aplicados
Publisher
RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao(2)
ACM International Conference Proceeding Series(1)
Improving University Reputation Through Academic Digital Branding(1)
International Journal of Online Pedagogy and Course Design(1)
International Journal on Advanced Science, Engineering and Information Technology(1)
Área temáticas
Escuelas y sus actividades; educación especial(5)
Ciencias de la computación(4)
Funcionamiento de bibliotecas y archivos(4)
Juegos de habilidad de interior(2)
Enseñanza primaria(1)
Origen
scopus(7)
Developing a dashboard for monitoring usability of educational games apps for children
Conference ObjectAbstract: Nowadays digital game applications or interactive children's educational games implemented in mobilePalabras claves:apps, CHILDREN, DASHBOARD, digital games, ECUADOR, Latin America, MIDI, Technology adoption and Education, UsabilityAutores:Diego Carrera Gallego, Lissenia Sornoza Quijije, Marco Mendoza Quelal, Solorzano Alcivar N.I.Fuentes:scopusAdoption of children’s educational video games monitored with dashboards in the cloud
ArticleAbstract: Nowadays, a variety of digital ludic applications or educational video games are used to complementPalabras claves:DASHBOARD, educational video games, Ludic digital games, technology adoption, UsabilityAutores:Diego Carrera Gallego, Lissenia Sornoza Quijije, Solorzano Alcivar N.I.Fuentes:scopusEvaluations of Software Developed as Research Tools to Analyze Trends of Educational Videogames Characters
ArticleAbstract: Children's use of educational videogames is a growing at-home trend and has become a relevant classrPalabras claves:Active learning, Cartoons, children education, Cloud Services, DASHBOARD, digital games, graphic lines, Json, MIDI-AM, Serious Games, Software Evaluation, survey toolsAutores:Gallego D.A.C., Lissenia Sornoza Quijije, Solorzano Alcivar N.I.Fuentes:scopusICT teaching domain in education 4.0 for children´s virtual environments
ArticleAbstract: The use of Information and Communication Technologies increased considerably due to the Covid-19 panPalabras claves:COMMUNICATION, Digital competence, educational technology, Learning, pedagogyAutores:Rafael Gómez Salavarría, Solorzano Alcivar N.I., Stefanie Noboa JouvínFuentes:scopusMIDI-AM Videogame Usability in Virtual Learning as a Digital Pedagogical Tool in Emerging Economies
ArticleAbstract: This article analyzes educational video game usability as a pedagogical support tool in primary earlPalabras claves:DEVELOPING COUNTRIES, educational technology, Primary Education, Serious Game, teaching innovation, Triangulation analysis, VIRTUAL LEARNINGAutores:Elizabeth Stefania Elizalde Rios, Erika Fernanda Mesias Cabezas, Solorzano Alcivar N.I.Fuentes:scopusMIDI-AM model to identify a methodology for the creation of innovative educational digital games: A proposed serious game methodology based on university research experiences
Book PartAbstract: Educational game applications' production considers technical, pedagogical, and aesthetic resourcesPalabras claves:Autores:Da Hee Park Kim, Elizabeth Stefania Elizalde Rios, Gallego D.A.C., Lissenia Sornoza Quijije, Solorzano Alcivar N.I.Fuentes:scopusMIDI-AM, serious games for children as supporting tools in educational virtuality for marginal areas of high vulnerability
Conference ObjectAbstract: As a consequence of the Covid-19 pandemic, great challenges have been evidenced in early childhood ePalabras claves:education 4.0, Gamification, Mobile Apps, Usability, Video GameAutores:Elizabeth Elizalde Rios, Kenya Quinto Veloz, Samuel Valarezo Risso, Solorzano Alcivar N.I.Fuentes:scopus