Mostrando 10 resultados de: 12
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Lecture Notes in Networks and Systems(3)
Advances in Intelligent Systems and Computing(2)
Proceedings - 2019 International Conference on Information Systems and Software Technologies, ICI2ST 2019(2)
Applied Sciences (Switzerland)(1)
Proceedings - 2019 International Conference on Virtual Reality and Visualization, ICVRV 2019(1)
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Escuelas y sus actividades; educación especial(6)
Juegos de habilidad de interior(6)
Juegos y diversiones de interior(5)
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Characterization and Socio-Cognitive Needs of People with Intellectual Disabilities
Conference ObjectAbstract: The following article presents the characterization of the Integral Foundation for the Special ChildPalabras claves:characterization, Intellectual disability, pedagogical modelAutores:Carlos Corrales-Gaitero, Carrión-Toro M., Jorge Luis Pérez Medina, Ligia Pilar Samaniego-Santillán, Marco Santórum G., Mayra Carrión-Toro, Ortiz-Carranco N.Y., Patricia Acosta-Vargas, Verónica Gabriela Maldonado-GarcésFuentes:googlescopusAssessment of Adaptive Behavior in the Design of Serious Games for People with Disabilities
Conference ObjectAbstract: This article shows the Integral Foundation users' review for the Special Child (FINE), to the findinPalabras claves:Adaptive behavior, Evaluation, Intellectual disabilityAutores:Carlos Corrales-Gaitero, Carrión-Toro M., Jorge Luis Pérez Medina, Ligia Pilar Samaniego-Santillán, Marco Santórum G., Mayra Carrión-Toro, Ortiz-Carranco N.Y., Patricia Acosta-Vargas, Verónica Gabriela Maldonado-GarcésFuentes:googlescopusDeveloping a virtual reality serious game to recreational therapy using iPlus Methodology
Conference ObjectAbstract: Serious Games (SGs) are used in various areas, such as training, advertising, health fields and commPalabras claves:Participatory Approach, Serious Games, Serious games methodology, User Centered DesignAutores:Carrión-Toro M., José Lisandro Aguilar Castro, Juan Benavides, Juan Sebastian Benavides, Marco Santórum G., Mayra Carrión-Toro, Yolanda OrtizFuentes:googlescopusIPlus methodology for requirements elicitation for serious games
Conference ObjectAbstract: Serious Games (SGs) are used in various areas, such as training, advertising, medical fields and comPalabras claves:Participative approach, Serious Games, Serious games methodologies, User-Centered DesignAutores:José Lisandro Aguilar Castro, Marco Santórum G., María Perez, Mayra Carrión-ToroFuentes:scopusEvaluation of accessibility in teleconferencing systems for low vision users during covid-19
ArticleAbstract: The World Health Organization indicates that more than 1 billion people worldwide live with some forPalabras claves:Accessibility evaluation, covid-19, Low vision, Teleconference, WCAG 2.1Autores:Gabriel Elías Chanchí G., Julián Andrés Galindo Losada, Marco Santórum G., Mario González-Rodríguez, Patricia Acosta-Vargas, Tania AcostaFuentes:googlescopusStudy to infer key criteria for the design of serious games
Conference ObjectAbstract: In the educational context a serious game (JS) can improve learning through its motivational aspectsPalabras claves:educacion, Habilidades Cognitivas, JUEGOS SERIOS, REQUERIMIENTOS, TF-IDFAutores:Alex Pinaida, José Lisandro Aguilar Castro, Marco Santórum G., Mayra Carrión-ToroFuentes:scopusTowards the Development of Serious Games Accessible for Users with Cognitive Disabilities
Conference ObjectAbstract: Nowadays, checking the ease of interaction with a serious game is a tremendous challenge for universPalabras claves:accessibility, assessment, Cognitive disability, Manual method, Serious Games, WCAG 2.1Autores:Carlos Corrales-Gaitero, Carrión-Toro M., Jorge Luis Pérez Medina, Ligia Pilar Samaniego-Santillán, Marco Santórum G., Mayra Carrión-Toro, Ortiz-Carranco N.Y., Patricia Acosta-Vargas, Verónica Gabriela Maldonado-GarcésFuentes:googlescopusUsability Inspection of a Serious Game to Stimulate Cognitive Skills
Conference ObjectAbstract: When creating user interfaces, usability considerations are important to ensure the target populatioPalabras claves:COGNITIVE ABILITIES, HabCog, Heuristic Evaluation, Serious Game, UsabilityAutores:Carlos Corrales-Gaitero, Carrión-Toro M., Jairo Vera, Jorge Luis Pérez Medina, Ligia Pilar Samaniego-Santillán, Marco Santórum G., Mayra Carrión-Toro, Michael S. Solah, Ortiz-Carranco N.Y., Patricia Acosta-Vargas, Verónica Gabriela Maldonado-GarcésFuentes:googlescopusUsing Expert Evaluation to Assess the Usability of an Educational Mobile Game for Cognitive Skills Training
Conference ObjectAbstract: The labor market inclusion of people with intellectual dis- abilities is one of the main concerns ofPalabras claves:Cognitive skills training, Intellectual disability, social integration, Usability inspectionAutores:Andrés Ernesto Paredes, Carlos Corrales-Gaitero, Carlos Sampredro, Carrión-Toro M., Jorge Luis Pérez Medina, Ligia Pilar Samaniego-Santillán, Marco Santórum G., Mayra Carrión-Toro, Ortiz-Carranco N.Y., Patricia Acosta-Vargas, Verónica Gabriela Maldonado-GarcésFuentes:googlescopusSerious game, gamified applications, educational software: A comparative study
Conference ObjectAbstract: This article presents a comparative study of three concepts, beginning with its characteristic elemePalabras claves:Education, Educational software, Gamification, Serious Games, Systematic literature reviewAutores:Harold Flores, José Lisandro Aguilar Castro, Marco Santórum G., María Perez, Mayra Carrión-ToroFuentes:scopus