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Proceedings - 2019 International Conference on Information Systems and Software Technologies, ICI2ST 2019(2)
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Proceedings - 2019 International Conference on Virtual Reality and Visualization, ICVRV 2019(1)
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Escuelas y sus actividades; educación especial(6)
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A participatory methodology for the design of serious games in the educational environment
Conference ObjectAbstract: Different works in the educational field have proposed many applications for serious games (SGs) thaPalabras claves:Education, Educational Innovation, Gamification, Participatory Design, Serious Games, Software development, User-Centered DesignAutores:Carrión-Toro M., José Lisandro Aguilar Castro, Marco Santórum G., María Perez, Mayra Carrión-ToroFuentes:googlescopusA quality model for the serious games development process
Conference ObjectAbstract: Educational games are creative teaching techniques, but to meet their objective they must be of qualPalabras claves:Cmmi, Quality Model, Serious Games, Software qualityAutores:Andres Alejandro Cevallos Lopez, Marco Santórum G.Fuentes:scopusA serious game based method for business process management
Conference ObjectAbstract: Nowadays, organizations have to be flexible enough to allow adjustments to new circumstances and toPalabras claves:BPM, BUSINESS PROCESS, Modeling, participative process, Process improvement, Serious GamesAutores:Marco Santórum G.Fuentes:googlescopusDeveloping a virtual reality serious game to recreational therapy using iPlus Methodology
Conference ObjectAbstract: Serious Games (SGs) are used in various areas, such as training, advertising, health fields and commPalabras claves:Participatory Approach, Serious Games, Serious games methodology, User Centered DesignAutores:Carrión-Toro M., José Lisandro Aguilar Castro, Juan Benavides, Juan Sebastian Benavides, Marco Santórum G., Mayra Carrión-Toro, Yolanda OrtizFuentes:googlescopusCreating a serious educational game through a user-centered design approach
ArticleAbstract: Serious games (SG) are used in various areas, such as education, health, advertising and communicatiPalabras claves:Participative approach, Serious Games, Serious games methodologyAutores:Belén Quispi, José Lisandro Aguilar Castro, Marco Santórum G., Mayra Carrión-Toro, Santiago LemaFuentes:scopusGame-based university processes management approach
Conference ObjectAbstract: Nowadays universities like any other organizations, have to adapt quickly to the strategical, organiPalabras claves:BUSINESS PROCESS, Modeling, Serious Games, University processAutores:Front A., Mandran N., Marco Santórum G., Rieu D.Fuentes:scopusIPlus methodology for requirements elicitation for serious games
Conference ObjectAbstract: Serious Games (SGs) are used in various areas, such as training, advertising, medical fields and comPalabras claves:Participative approach, Serious Games, Serious games methodologies, User-Centered DesignAutores:José Lisandro Aguilar Castro, Marco Santórum G., María Perez, Mayra Carrión-ToroFuentes:scopusISEAsy: A social business process management platform
Conference ObjectAbstract: In today's rapidly changing environment and constant development of new technologies, organizationsPalabras claves:BPM, BUSINESS PROCESS, Game mechanics, Gamification, ISEA, Serious Games, Social, Social media toolsAutores:Front A., Marco Santórum G., Rieu D.Fuentes:googlescopusTowards the Development of Serious Games Accessible for Users with Cognitive Disabilities
Conference ObjectAbstract: Nowadays, checking the ease of interaction with a serious game is a tremendous challenge for universPalabras claves:accessibility, assessment, Cognitive disability, Manual method, Serious Games, WCAG 2.1Autores:Carlos Corrales-Gaitero, Carrión-Toro M., Jorge Luis Pérez Medina, Ligia Pilar Samaniego-Santillán, Marco Santórum G., Mayra Carrión-Toro, Ortiz-Carranco N.Y., Patricia Acosta-Vargas, Verónica Gabriela Maldonado-GarcésFuentes:googlescopusSerious game, gamified applications, educational software: A comparative study
Conference ObjectAbstract: This article presents a comparative study of three concepts, beginning with its characteristic elemePalabras claves:Education, Educational software, Gamification, Serious Games, Systematic literature reviewAutores:Harold Flores, José Lisandro Aguilar Castro, Marco Santórum G., María Perez, Mayra Carrión-ToroFuentes:scopus